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Merchantmen (Trade Ship)
Merchantmen (Trade Ship)
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Class 兵種 Lugger Recruitable regions 招募地區 Worldwide
Men 兵員數 52 Required technology 招募需求科技
Guns 火炮數 12 Turns to build 招募回合 3
Firepower 火力 41 Unit limit 數量限制 0
Range 射程 450
Accuracy 準確度 40
Reloading Skill 裝彈技巧 30
Ammo. 彈藥數
Hull Strength 船體強度 410
Speed 速度 16
Maneuver. 操作性 Low
Morale 士氣
Recruit. Cost 招募費用 500
Upkeep Cost 維持費用 40
Unit Description 兵種描述
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Merchantmen (Trade Ship) This trade ship is neither blessed with speed nor firepower and can be outmanoeuvred by most naval vessels. It is built for trade, and its low upkeep costs mean a large profit from each journey. If trapped it can defend itself slightly and maybe even drive off very weak attackers, but merchants are not fighting men, and their low morale and the ship’s light guns are unlikely to last long against a real warship.

British merchant trading was the strongest in the world during the Napoleonic era, and this position was protected by the Navigation Acts first passed in 1651. Trade with British colonies had to be carried out using “British bottoms” or British ships, not to mention British ports and mainly British crews, effectively squeezing out any competition. Other nations tried similar protectionist policies, but without as much success. Despite this legal help, British merchant owners were not without their difficulties; the Royal Navy used press gangs to recruit seamen for the ranks and experienced merchant sailors were the first to be targeted, forcing merchant owners to pay high wages for less able seamen simply to run their ships.

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Require buildings 需求建築
No. Card
Building level
1 Trading Port pTrade 0 0
A port will improve a region’s wealth and open up trade routes.
2 Commercial Port pTrade 1 1
This port significantly improves your export capacity and increases trade value.
3 Trading Company pTrade 2 2
A massive enterprise monopolising part of a nation’s trade will improve both region and town wealth.
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