1 |
60
Axemen of Lossarnach heavy infantry Experienced warriors protected by a chain mail and armed with a tall two-handed axe. REQUIRES LOSSARNACH
|
Axemen of Lossarnach |
heavy infantry |
|
60 |
1 |
8 |
6 |
ap |
0 |
0 |
no |
6 |
4 |
0 |
12 |
470 |
200 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
25 ratings
Fine unit
Experienced warriors protected by a chain mail and armed with a tall two-handed axe. REQUIRES LOSSARNACH
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
2 |
60
Gondor Militia heavy infantry Strong militia units with solid shields and swords.
|
Gondor Militia |
heavy infantry |
|
60 |
1 |
7 |
3 |
no |
0 |
0 |
no |
4 |
2 |
4 |
10 |
410 |
180 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
27 ratings
Good unit
Strong militia units with solid shields and swords.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
3 |
60
Pelargir Marines heavy infantry Well equipped infantry, armed with javelins, sword and shield. REQUIRES PELARGIR
|
Pelargir Marines |
heavy infantry |
|
60 |
1 |
8 |
3 |
ap, thrown, prec |
7 |
3 |
no |
6 |
3 |
4 |
12 |
540 |
220 |
sea_faring, hide_forest, hardy, can_withdraw, cannot_skirmish, free_upkeep_unit |
26 ratings
Good unit
Well equipped infantry, armed with javelins, sword and shield. REQUIRES PELARGIR
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
4 |
60
Gondor Infantry heavy infantry Professional heavy infantry, armed with swords and shields, with excellent morale and stamina.
|
Gondor Infantry |
heavy infantry |
|
60 |
1 |
9 |
4 |
no |
0 |
0 |
no |
8 |
2 |
6 |
13 |
650 |
270 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
39 ratings
Great unit
Professional heavy infantry, armed with swords and shields, with excellent morale and stamina.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
5 |
60
Dismounted Swan Knights heavy infantry Well armoured, elite unit blessed with unwavering morale. REQUIRES DOL AMROTH
|
Dismounted Swan Knights |
heavy infantry |
|
60 |
1 |
10 |
5 |
no |
0 |
0 |
no |
9 |
4 |
6 |
15 |
790 |
320 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
66 ratings
Great unit
Well armoured, elite unit blessed with unwavering morale. REQUIRES DOL AMROTH
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
|
6 |
60
Gondor Spearmen spearmen infantry Professional heavy spearmen protected with shields and plate armour and armed with a solid spear.
|
Gondor Spearmen |
spearmen infantry |
|
60 |
1 |
7 |
4 |
light_spear, spear_bonus_4 |
0 |
0 |
no |
8 |
2 |
6 |
13 |
620 |
260 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
30 ratings
Great unit
Professional heavy spearmen protected with shields and plate armour and armed with a solid spear.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
7 |
60
Citadel Guard spearmen infantry Elite spearmen with heavy armour and strong shields.
|
Citadel Guard |
spearmen infantry |
|
60 |
1 |
9 |
4 |
light_spear, spear_bonus_4 |
0 |
0 |
no |
8 |
4 |
6 |
17 |
720 |
300 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
36 ratings
Great unit
Elite spearmen with heavy armour and strong shields.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
8 |
60
Fountain Guard spearmen infantry Elite Gondorian spearmen without shields. REQUIRES MINAS TIRITH
|
Fountain Guard |
spearmen infantry |
|
60 |
1 |
9 |
4 |
ap, light_spear, spear_bonus_4 |
0 |
0 |
no |
11 |
7 |
0 |
17 |
920 |
340 |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit |
95 ratings
Great unit
Elite Gondorian spearmen without shields. REQUIRES MINAS TIRITH
|
castle The Tower of Ecthelion The Tower of Ecthelion is overlooking Minas Tirith and bears the standard of the city.
|
|
9 |
60
Archer Militia missile infantry Militia units equipped with simple bows and a short sword.
|
Archer Militia |
missile infantry |
|
60 |
1 |
6 |
2 |
no |
4 |
2 |
no |
4 |
3 |
0 |
8 |
380 |
170 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
13 ratings
Good unit
Militia units equipped with simple bows and a short sword.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Bowyer A Bowyer allows for the recruitment of basic missile units.
|
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
city Practice Range A Practice Range allows for the recruitment of missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
10 |
60
Blackroot Vale Archers missile infantry Skilled and hardy bowmen from Blackrot Vale loyal to Gondor. REQUIRES ERECH OR CALEMBEL
|
Blackroot Vale Archers |
missile infantry |
|
60 |
1 |
8 |
2 |
no |
6 |
2 |
no |
6 |
4 |
0 |
10 |
520 |
210 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
17 ratings
Great unit
Skilled and hardy bowmen from Blackrot Vale loyal to Gondor. REQUIRES ERECH OR CALEMBEL
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
city Practice Range A Practice Range allows for the recruitment of missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
|
11 |
60
Gondor Archers missile infantry Professional heavy archers, armed with a longbow and a sword for close combat. Wearing full plate armour.
|
Gondor Archers |
missile infantry |
|
60 |
1 |
7 |
2 |
no |
6 |
2 |
no |
8 |
4 |
0 |
10 |
580 |
240 |
sea_faring, hide_forest, can_withdraw, cannot_skirmish, stakes, stakes, free_upkeep_unit |
22 ratings
Good unit
Professional heavy archers, armed with a longbow and a sword for close combat. Wearing full plate armour.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
12 |
60
Ithilien Rangers missile infantry Light archers with excellent morale and stamina. Best used in supporting or ambushing roles. REQUIRES AN ITHILIEN REGION
|
Ithilien Rangers |
missile infantry |
|
60 |
1 |
9 |
2 |
no |
8 |
2 |
no |
5 |
3 |
0 |
11 |
540 |
220 |
sea_faring, hide_improved_forest, very_hardy, can_withdraw, stakes, stakes, free_upkeep_unit |
47 ratings
Great unit
Light archers with excellent morale and stamina. Best used in supporting or ambushing roles. REQUIRES AN ITHILIEN REGION
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
13 |
30
Gondor Cavalry Militia heavy cavalry Strong cavalry militia with small shields and sharp spears.
|
Gondor Cavalry Militia |
heavy cavalry |
heavy horse |
30 |
1 |
5 |
8 |
no |
5 |
4 |
no |
4 |
2 |
4 |
10 |
670 |
260 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit |
17 ratings
Fine unit
Strong cavalry militia with small shields and sharp spears.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
city Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
city Stables A Stable allows for the recruitment of basic cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
|
14 |
30
Gondor Cavalry heavy cavalry Professional medium cavalry armed with lances and swords and protected by plate armour.
|
Gondor Cavalry |
heavy cavalry |
nazgul horse |
30 |
1 |
6 |
9 |
no |
8 |
4 |
no |
8 |
4 |
0 |
13 |
890 |
320 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight, free_upkeep_unit |
32 ratings
Great unit
Professional medium cavalry armed with lances and swords and protected by plate armour.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
|
15 |
30
Swan Knights heavy cavalry Professional heavy cavalry with a very strong charge. Armed with spears and shields, able to form a wedge formation. REQUIRES DOL AMROTH
|
Swan Knights |
heavy cavalry |
barded horse |
30 |
1 |
7 |
10 |
no |
10 |
4 |
no |
9 |
4 |
5 |
15 |
1200 |
420 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit |
84 ratings
Great unit
Professional heavy cavalry with a very strong charge. Armed with spears and shields, able to form a wedge formation. REQUIRES DOL AMROTH
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
|
16 |
30
Alcarondas light ship A great warship for long voyages of exploration.
|
Alcarondas |
light ship |
heavy warship |
30 |
1 |
15 |
0 |
no |
0 |
0 |
no |
0 |
15 |
0 |
7 |
850 |
275 |
sea_faring, can_withdraw |
6 ratings
Great unit
A great warship for long voyages of exploration.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
|
17 |
20
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
|
Númerrámar |
light ship |
light warship |
20 |
1 |
5 |
0 |
no |
0 |
0 |
no |
0 |
8 |
0 |
10 |
500 |
150 |
sea_faring, can_withdraw |
5 ratings
Fine unit
This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
18 |
30
Palarran light ship This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
|
Palarran |
light ship |
light warship |
30 |
1 |
10 |
0 |
no |
0 |
0 |
no |
0 |
12 |
0 |
10 |
670 |
200 |
sea_faring, can_withdraw |
2 ratings
Good unit
This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
19 |
24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering men with ease.
|
Ballista |
missile siege |
ballista |
24 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, launching |
2 |
5 |
0 |
9 |
450 |
150 |
sea_faring, hardy, can_withdraw, artillery |
3 ratings
Great unit
Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering men with ease.
|
city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of advanced siege weaponry.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of advanced siege weaponry.
|
|
20 |
24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
Catapult |
missile siege |
catapult |
24 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
560 |
180 |
sea_faring, hardy, can_withdraw, artillery |
2 ratings
Great unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of advanced siege weaponry.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of advanced siege weaponry.
|
|
|
21 |
24
Trebuchet missile siege Giant rock-flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
24 |
1 |
9 |
4 |
no |
55 |
3 |
ap, bp, area, launching |
8 |
2 |
0 |
13 |
740 |
250 |
sea_faring, hardy, can_withdraw, artillery |
18 ratings
Great unit
Giant rock-flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
castle Siege Works A Siege Works allows the construction of advanced siege weaponry.
|
city Siege Works A Siege Works allows the construction of advanced siege weaponry.
|
|