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Home / Das Heilige Römische Reich 06 / Venice / Units
Das Heilige Römische Reich 06
Venice Venice
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
40
Galleass light ship light warship 40 1 26 0 no 0 0 no 0 20 0 5 1150 275
sea_faring, can_withdraw 0 ratings No ratings
The strongest galley available to generals. With cannons facing all the way around the prow, it can devastate most opposition.
3
20
Galley light ship light warship 20 1 8 0 no 0 0 no 0 7 0 8 520 150
sea_faring, can_withdraw 0 ratings No ratings
Oar powered Mediterranean vessels equipped with a ram and carries archers.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
32
Mailed Knights heavy cavalry heavy horse 32 1 10 6 no 11 4 no 7 14 4 13 850 300
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
32
Feudal Knights heavy cavalry barded horse 32 1 10 6 no 11 4 no 9 14 4 13 980 320
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
32
Men At Arms heavy cavalry barded horse 32 1 8 7 no 9 3 no 10 12 4 9 880 290
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Legendary unit
Well equipped heavy cavalry with plate armour and a lance.
8
32
Broken Lances heavy cavalry heavy horse 32 1 10 9 no 11 4 no 12 9 0 13 1030 350
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Broken lances are well trained and experienced professional soldiers, protected by plate armour, armed with lances and swords.
9
32
Cavalry Militia heavy cavalry heavy horse 32 1 8 5 no 9 3 no 9 13 4 9 840 190
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 1 ratings Great unit
Encased in mail and equipped with lances and swords these troops are effective fighters.
10
32
Knights Templar heavy cavalry mailed horse 32 1 12 8 no 13 4 no 10 14 4 18 1180 250
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
11
32
Knights Hospitaller heavy cavalry barded horse 32 1 13 8 no 14 4 no 9 14 4 19 1180 250
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
12
32
Mounted Sergeants light cavalry heavy horse 32 1 9 4 no 9 3 no 6 14 4 9 770 205
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
These veteran warriors wear light armour and are armed with a spear and a sword.
13
32
Stradiots light cavalry fast pony 32 1 11 5 no 10 4 ap 6 11 0 13 910 250
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 1 ratings Legendary unit
Armed with spear and mace, these unique troops are renowned for their ferocity.
14
32
Mounted Crossbowmen missile cavalry fast pony 32 1 5 1 ap 7 2 no 7 10 0 7 770 205
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 0 ratings No ratings
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
15
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 8 0 7 220 150
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
16
48
Peasant Crossbowmen missile infantry 48 1 9 1 ap 2 1 no 0 8 0 7 220 150
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
17
48
Pavise Crossbow Militia missile infantry 48 1 12 1 ap 6 1 no 7 13 7 7 490 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow 0 ratings No ratings
Italian crossbow militia, armoured with mail and a pavise.
18
48
Venetian Archers missile infantry 48 1 9 2 no 11 2 no 9 9 0 9 610 200
sea_faring, hide_forest, can_withdraw 2 ratings Legendary unit
Well armoured archery unit with powerful composite bows. Able to stand up to many melee units.
19
48
Arquebusiers missile infantry 48 1 14 1 ap 6 1 no 0 10 0 7 460 175
sea_faring, hide_forest, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen 0 ratings No ratings
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
20
48
Musketeers missile infantry 48 1 14 1 ap 6 1 no 0 10 0 7 540 200
sea_faring, hide_forest, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen 0 ratings No ratings
The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
21
48
Hand Gunners missile infantry 48 1 13 2 ap 11 2 no 7 6 0 9 650 200
sea_faring, hide_forest, can_withdraw, gunpowder_unit, gunmen 0 ratings No ratings
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
22
60
Peasants light infantry 60 1 3 0 no 0 0 no 0 8 0 5 110 100
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, stakes, stakes 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
23
60
Sergeant Spearmen spearmen infantry 60 1 7 3 spear, spear_bonus_10 0 0 no 0 16 6 9 420 155
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
24
60
Armoured Sergeants spearmen infantry 60 1 7 3 spear, spear_bonus_10 0 0 no 7 12 6 9 540 155
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
25
60
Lowland Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 8 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
26
60
Pike Militia spearmen infantry 60 1 7 2 spear, long_pike, spear_bonus_10 6 1 no 0 8 0 7 150 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike, start_not_phalanxing 0 ratings No ratings
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
27
60
Lowland Peasant Militia spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 7 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Comprised of free farmers. Trained and armed with spears but unable to afford armour.
28
60
Italian Militia light infantry 60 1 7 3 light_spear, spear_bonus_6 0 0 no 0 16 5 9 370 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Local militias play an important role in Italian armies. These troops are armed with short spear and shield.
29
60
Italian Spear Militia spearmen infantry 60 1 7 3 spear, spear_bonus_10 0 0 no 6 12 6 9 460 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Experienced and well trained local militia equipped with good armour and a spear, able to form a defensive ring of spears.
30
60
Flemish Pikemen spearmen infantry 60 1 9 3 spear, long_pike, spear_bonus_10 8 2 no 7 6 0 9 340 155
sea_faring, hide_forest, can_withdraw, pike, start_not_phalanxing, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
31
60
Goedendag Militia heavy infantry 60 1 14 4 ap 0 0 no 0 11 0 7 270 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, hardy, mercenary_unit 0 ratings No ratings
Militia unit armed with a Goedendag.
32
48
Venetian Heavy Infantry heavy infantry 48 1 16 5 ap 0 0 no 9 12 6 9 640 150
sea_faring, hide_forest, hardy, can_withdraw 2 ratings Legendary unit
Armoured and equipped with a war hammer, this unit's task is to protect the far flung outposts of the Venetian empire.
33
48
Dismounted Feudal Knights heavy infantry 48 1 13 3 no 0 0 no 9 17 6 13 570 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
34
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 5 6 0 9 670 350
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
35
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 750 350
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
36
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 850 450
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
37
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 750 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
38
16
Mortar missile siege mortar 16 1 6 3 no 65 3 ap, launching, area 5 6 0 9 720 450
sea_faring, hardy, can_withdraw, gunpowder_unit, mortar, artillery 0 ratings No ratings
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
39
16
Ribault missile siege ribault 16 1 6 3 no 65 3 ap, bp, launching 5 6 0 9 750 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon 0 ratings No ratings
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
40
16
Culverin missile siege culverin 16 1 6 3 no 65 3 ap, bp, area, launching 5 6 0 9 900 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
41
16
Monster Ribault missile siege monster_ribault 16 1 9 3 no 68 3 ap, bp, launching 5 7 0 11 1110 600
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon 0 ratings No ratings
36 cannon barrels mounted on a wagon frame. Deadly short-ranged defensive gun capable of laying down a tremendous barrage.
42
24
Carroccio Standard light siege great_standart_venice 24 1 12 4 spear, spear_bonus_10 0 0 no 7 14 6 11 750 155
sea_faring, hide_forest, hardy, can_withdraw, standard 0 ratings No ratings
Wagon bearing Venice's standard to inspire the army, pushed by hardened troops armed with crossbows, swords and light armour.
43
48
Lorrainian Crossbowmen missile infantry 48 1 9 1 ap 2 1 no 0 8 0 7 220 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow, mercenary_unit, free_upkeep_unit 0 ratings No ratings
Poorly armoured crossbow militia from Lorraine.
44
60
Lorrainian Spearmen spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 7 310 125
sea_faring, hide_forest, can_withdraw, mercenary_unit, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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