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Home / Das Heilige Römische Reich 06 / The Turks / Units
Das Heilige Römische Reich 06
The Turks The Turks
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 8 1150 350
sea_faring, can_withdraw 0 ratings No ratings
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 8 470 150
sea_faring, can_withdraw 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 5 970 275
sea_faring, can_withdraw 0 ratings No ratings
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
60
Lowland Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 8 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
6
60
Lowland Peasant Militia spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 7 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Comprised of free farmers. Trained and armed with spears but unable to afford armour.
7
60
Flemish Pikemen spearmen infantry 60 1 9 3 spear, long_pike, spear_bonus_10 8 2 no 7 6 0 9 340 155
sea_faring, hide_forest, can_withdraw, pike, start_not_phalanxing, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
8
60
Goedendag Militia heavy infantry 60 1 14 4 ap 0 0 no 0 11 0 7 270 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, hardy, mercenary_unit 0 ratings No ratings
Militia unit armed with a Goedendag.
9
32
Turkish Horse Archers missile cavalry fast pony 32 1 6 1 no 6 2 no 0 12 0 7 620 150
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle 0 ratings No ratings
Lightly armoured troops, who can pepper the enemy with arrows and use their speed to stay out of harm's way.
10
32
Turkomans missile cavalry fast pony 32 1 6 1 no 7 2 no 0 17 3 7 710 140
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle 1 ratings Promising unit
Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation.
11
32
Sipahis missile cavalry heavy horse 32 1 8 2 no 9 3 no 8 15 3 9 960 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, cantabrian_circle 0 ratings No ratings
Medium armed horse archers, while less mobile than other horse archers, are better suited to hand to hand fighting.
12
32
Sipahi Lancers heavy cavalry heavy horse 32 1 11 6 no 11 4 no 8 15 4 13 950 180
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2 ratings Legendary unit
A better class of Sipahis, better suited to hand to hand combat than their archers counterparts.
13
32
Qapukulu heavy cavalry eastern armoured horse 32 1 13 6 no 13 4 ap 10 15 4 15 1400 280
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge 4 ratings Legendary unit
Elite household guards, well armoured and equipped with maces, Qapukulu make for tough opponents in hand to hand combat.
14
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 8 0 7 220 110
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife.
15
48
Turkish Archers missile infantry 48 1 7 1 no 6 1 no 6 9 3 7 440 110
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Used to hunting with a bow these troops are proficient with their bows, but will melt away quickly in melee.
16
48
Ottoman Infantry missile infantry 48 1 9 2 no 11 2 no 7 15 6 9 670 150
sea_faring, hide_forest, can_withdraw 1 ratings Legendary unit
Hardy soldiers, well armed and well armoured, they fight with both bows and swords.
17
48
Janissary Archers missile infantry 48 1 10 3 no 10 3 no 7 11 0 15 780 175
sea_faring, hide_forest, very_hardy, can_withdraw, stakes, stakes 2 ratings Fine unit
Janissary archers shower the enemy with arrows, weakening and breaking formations before the infantry move in.
18
48
Janissary Musketeers missile infantry 48 1 17 3 ap 12 3 no 7 12 0 15 830 185
sea_faring, hide_forest, very_hardy, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen 2 ratings Legendary unit
The Janissary were quick to adopt firearms and use them with the same expertise they had shown with their bows.
19
48
Turkish Javelinmen missile infantry 48 1 6 1 ap, thrown 6 1 no 0 13 3 7 300 90
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Turkish Javelinmen are light troops used to harass enemy archers and enemy flanks from a distance.
20
16
Naffatun missile infantry 16 1 23 3 ap 13 3 no 7 10 0 15 380 100
sea_faring, hide_forest, hardy, can_withdraw, incendiary 2 ratings Great unit
These men throw deadly pots of flaming Naphtha that can seep through any armour.
21
48
Hand Gunners missile infantry 48 1 13 3 ap 11 3 no 7 11 0 13 850 180
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, gunmen 1 ratings Flawed unit
Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
22
60
Peasants light infantry 60 1 5 0 no 0 0 no 0 6 0 5 90 100
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, stakes, stakes 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
23
60
Azabs light infantry 60 1 5 4 light_spear, spear_bonus_6 0 0 no 0 11 3 7 190 75
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Poorly armed light troops expected to guard bridges and roads and support the heavier troops.
24
48
Town Militia spearmen infantry 48 1 5 2 light_spear, spear_bonus_6 0 0 no 0 14 5 7 250 80
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a spear but little armour, these troops are made up of locals who have been organised to defend their town.
25
60
Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 7 310 105
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
26
48
Janissary Heavy Inf heavy infantry 48 1 12 4 ap, spear_bonus_6 0 0 no 7 9 0 16 840 165
sea_faring, hide_forest, very_hardy, can_withdraw 3 ratings Great unit
Trained in many weapons, these Janissaries, fight with a halberd and are protected by mail armour.
27
60
Saracen Militia spearmen infantry 60 1 7 3 spear, spear_bonus_10 0 0 no 7 12 6 9 490 135
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Legendary unit
Well armoured townsfolk, these spearmen can take care of themselves on the battlefield, and fill out any army.
28
48
Halberd Militia heavy infantry 48 1 7 3 ap, spear_bonus_6 0 0 no 7 6 0 9 510 130
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Legendary unit
These townsfolk carry long halberds that can fend off cavalry and crush the most heavily armoured of foes.
29
24
Hashashim heavy infantry 24 2 16 3 no 0 0 no 8 18 6 15 840 220
sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere 2 ratings Legendary unit
The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
30
48
Dismounted Sipahi Lancers spearmen infantry 48 1 9 4 spear, spear_bonus_10 0 0 no 7 13 6 13 630 155
sea_faring, hide_forest, hardy, can_withdraw 1 ratings Legendary unit
Dismounted cavalry fighting on foot as competent armoured spearmen.
31
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 5 6 0 9 670 350
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
32
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 750 350
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
33
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 850 450
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
34
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 750 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
35
16
Grand Bombard missile siege great_bombard 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 830 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
36
16
Cannon missile siege cannon 16 1 6 3 no 65 3 ap, bp, area, launching 5 6 0 9 970 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
37
16
Monster Bombard missile siege huge_bombard 16 1 9 3 no 68 3 ap, bp, area, launching 5 7 0 11 1900 600
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 2 ratings Legendary unit
Massive Siege-Gun. Can destroy nearly any wall in one shot. Has very long range but slow reload time.
38
48
Lorrainian Crossbowmen missile infantry 48 1 9 1 ap 2 1 no 0 8 0 7 220 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow, mercenary_unit, free_upkeep_unit 0 ratings No ratings
Poorly armoured crossbow militia from Lorraine.
39
60
Lorrainian Spearmen spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 7 310 125
sea_faring, hide_forest, can_withdraw, mercenary_unit, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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