Language:
Royal Military Academy
Home / Das Heilige Römische Reich 06 / The Kingdom of Burgundy / Units
Das Heilige Römische Reich 06
The Kingdom of Burgundy The Kingdom of Burgundy
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
40
Galleass light ship light warship 40 1 26 0 no 0 0 no 0 20 0 5 1150 275
sea_faring, can_withdraw 0 ratings No ratings
The strongest galley available to generals. With cannons facing all the way around the prow, it can devastate most opposition.
3
20
Galley light ship light warship 20 1 8 0 no 0 0 no 0 7 0 8 520 150
sea_faring, can_withdraw 0 ratings No ratings
Oar powered Mediterranean vessels equipped with a ram and carries archers.
4
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
5
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
6
32
Feudal Knights heavy cavalry barded horse 32 1 10 6 no 11 4 no 9 14 4 13 980 320
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
32
Chivalric Knights heavy cavalry barded horse 32 1 13 8 no 14 4 no 11 14 4 15 1330 380
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
8
32
Imperial Knights heavy cavalry mailed horse 32 1 10 8 no 10 4 ap 11 13 4 13 1050 350
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge.
9
32
Gendarmes heavy cavalry mailed horse 32 1 10 9 no 11 4 no 13 9 0 13 1170 380
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 1 ratings Legendary unit
Superb well armoured professional heavy cavalry armed with a lance.
10
32
Knights Templar heavy cavalry mailed horse 32 1 12 8 no 13 4 no 10 14 4 18 1180 250
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 1 ratings Legendary unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
11
32
Merchant Cavalry Militia heavy cavalry heavy horse 32 1 6 2 no 0 0 no 9 12 4 7 670 280
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 2 ratings Good unit
Poorly trained, but well equipped cavalry who fight with a sword.
12
32
Mounted Sergeants light cavalry heavy horse 32 1 9 4 no 9 3 no 6 14 4 9 770 205
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
These veteran warriors wear light armour and are armed with a spear and a sword.
13
32
Mounted Crossbowmen missile cavalry fast pony 32 1 5 1 ap 7 2 no 7 10 0 7 770 205
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 0 ratings No ratings
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
14
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 8 0 7 220 150
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
15
48
Crossbowmen missile infantry 48 1 9 1 ap 6 1 no 7 6 0 7 330 175
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
16
48
Pavise Crossbowmen missile infantry 48 1 12 1 ap 6 1 no 7 13 7 7 490 175
sea_faring, hide_forest, can_withdraw, crossbow 1 ratings Legendary unit
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
17
48
Crossbow Militia missile infantry 48 1 9 1 ap 2 1 no 0 8 0 7 220 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow 0 ratings No ratings
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
18
48
Arquebusiers missile infantry 48 1 14 1 ap 6 1 no 0 10 0 7 460 175
sea_faring, hide_forest, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen 0 ratings No ratings
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
19
48
Musketeers missile infantry 48 1 14 1 ap 6 1 no 0 10 0 7 540 200
sea_faring, hide_forest, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen 0 ratings No ratings
The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
20
48
Hand Gunners missile infantry 48 1 13 2 ap 11 2 no 7 6 0 9 650 200
sea_faring, hide_forest, can_withdraw, gunpowder_unit, gunmen 0 ratings No ratings
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
21
60
Peasants light infantry 60 1 3 0 no 0 0 no 0 8 0 5 110 100
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, stakes, stakes 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
22
48
Sword and Buckler Men light infantry 48 1 13 3 no 0 0 no 7 17 6 13 540 150
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Superior swordsmen wearing light armour and an open helmet, and armed with a double-edged sword and buckler.
23
48
Swordsmen Militia light infantry 48 1 11 2 no 0 0 no 7 16 6 9 400 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 2 ratings Good unit
Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
24
60
Armoured Sergeants spearmen infantry 60 1 7 3 spear, spear_bonus_10 0 0 no 7 12 6 9 540 155
sea_faring, hide_forest, can_withdraw 1 ratings Legendary unit
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
25
60
Town Militia light infantry 60 1 5 2 light_spear, spear_bonus_6 0 0 no 0 14 5 7 290 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
26
60
Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 7 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
27
60
Lowland Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 8 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
28
60
Pikemen spearmen infantry 60 1 9 3 spear, long_pike, spear_bonus_10 8 2 no 0 11 0 9 240 155
sea_faring, hide_forest, can_withdraw, pike, start_not_phalanxing 1 ratings Legendary unit
A well trained unit of pikes can create an almost impenetrable wall of steel, particularly effective against cavalry.
29
60
Pike Militia spearmen infantry 60 1 7 2 spear, long_pike, spear_bonus_10 6 1 no 0 8 0 7 150 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike, start_not_phalanxing 0 ratings No ratings
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
30
60
Lowland Peasant Militia spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 7 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Comprised of free farmers. Trained and armed with spears but unable to afford armour.
31
60
Flemish Pikemen spearmen infantry 60 1 9 3 spear, long_pike, spear_bonus_10 8 2 no 7 6 0 9 340 155
sea_faring, hide_forest, can_withdraw, pike, start_not_phalanxing, free_upkeep_unit, mercenary_unit 0 ratings No ratings
Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
32
48
Armoured Swordsmen heavy infantry 48 1 13 3 no 0 0 no 10 17 6 13 610 150
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Footmen of the knightly class able to afford excellent armour and swords, they can punish most other infantry.
33
60
Goedendag Militia heavy infantry 60 1 14 4 ap 0 0 no 0 11 0 7 270 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, hardy, mercenary_unit 0 ratings No ratings
Militia unit armed with a Goedendag.
34
48
Halberd Militia heavy infantry 48 1 13 2 ap, short_pike, spear_bonus_6 4 2 ap, spear_bonus_4 0 8 0 7 300 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, start_not_phalanxing 0 ratings No ratings
Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour.
35
48
Dismounted Feudal Knights heavy infantry 48 1 13 3 no 0 0 no 9 17 6 13 570 225
sea_faring, hide_forest, hardy, can_withdraw 3 ratings Legendary unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
36
48
Free Company Men at Arms heavy infantry 48 1 11 5 ap 0 0 no 10 6 0 9 630 180
sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit 2 ratings Legendary unit
Effective mercenary bands equipped with poleaxes and plate armour.
37
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 5 6 0 9 670 350
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
38
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 750 350
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
39
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 850 450
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
40
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 9 750 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
41
16
Mortar missile siege mortar 16 1 6 3 no 65 3 ap, launching, area 5 6 0 9 720 450
sea_faring, hardy, can_withdraw, gunpowder_unit, mortar, artillery 0 ratings No ratings
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
42
16
Ribault missile siege ribault 16 1 6 3 no 65 3 ap, bp, launching 5 6 0 9 750 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon 0 ratings No ratings
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
43
16
Culverin missile siege culverin 16 1 6 3 no 65 3 ap, bp, area, launching 5 6 0 9 900 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
44
16
Serpentine missile siege serpentine 16 1 6 3 no 65 3 ap, bp, launching 5 6 0 9 850 350
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Light cannon designed for use against troops rather than walls.
45
60
German War Servants heavy infantry 60 1 11 6 ap 0 0 no 7 6 0 9 540 155
sea_faring, hide_forest, hardy, can_withdraw 2 ratings Good unit
Armoured Sergeants armed with Poleweapons. Good in combination with spear armed troops to decide a prolonged melee.
46
60
German Polemen heavy infantry 60 1 11 4 ap 0 0 no 6 6 0 7 310 125
sea_faring, hide_forest, can_withdraw 1 ratings Legendary unit
Sergeants armed with Poleaxes. Good in combination with Sergeant Spearmen to decide a prolonged melee.
47
48
Lorrainian Crossbowmen missile infantry 48 1 9 1 ap 2 1 no 0 8 0 7 220 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow, mercenary_unit, free_upkeep_unit 0 ratings No ratings
Poorly armoured crossbow militia from Lorraine.
48
60
Lorrainian Spearmen spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 0 14 6 7 310 125
sea_faring, hide_forest, can_withdraw, mercenary_unit, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
49
48
Dismounted German Knights heavy infantry 48 1 11 4 no 0 0 no 7 14 4 13 520 200
sea_faring, hide_forest, hardy, can_withdraw 2 ratings Good unit
Encased in mail and equipped with swords these early knights are formidable fighting machines.
50
32
German Knights heavy cavalry heavy horse 32 1 10 6 no 11 4 no 7 14 4 13 850 300
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 3 ratings Good unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net