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Royal Military Academy
Home / DarthMod 1.4 D: The Last Episode / Egypt / Units
DarthMod 1.4 D: The Last Episode
Egypt Egypt
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 8 1150 350
sea_faring, can_withdraw 0 ratings No ratings
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 8 470 150
sea_faring, can_withdraw 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 5 970 275
sea_faring, can_withdraw 0 ratings No ratings
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
32
Desert Cavalry missile cavalry fast pony 32 1 8 2 ap, thrown 5 1 no 0 15 3 9 840 120
sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle 0 ratings No ratings
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
6
32
Arab Cavalry light cavalry heavy horse 32 1 6 13 no 7 7 no 6 17 4 9 810 145
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
7
32
Mamluk Archers missile cavalry heavy horse 32 1 8 3 no 5 4 ap 7 16 3 13 1000 140
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle 1 ratings Great unit
Bought as slaves, and trained from boyhood, these formidable soldiers excel at archery, but can also hold their own in melee.
8
32
Mamluks heavy cavalry heavy horse 32 1 8 16 no 9 7 ap 8 18 3 13 1120 180
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 0 ratings No ratings
Bought as slaves, and trained from boyhood and well equipped, these soldiers make formidable heavy cavalry.
9
32
Royal Mamluks heavy cavalry eastern armoured horse 32 1 11 14 no 11 7 ap 8 19 4 15 1350 210
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge 1 ratings Legendary unit
These men are the Sultan's guard and are chosen from the best Mamluk cavalry, making them the elite of the elite.
10
16
Bodyguard heavy cavalry eastern armoured horse 16 1 11 14 no 12 7 no 10 19 4 15 1200 210
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 0 ratings No ratings
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
11
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 8 0 7 220 110
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife.
12
16
Naffatun missile infantry 16 1 27 8 ap, spear, spear_bonus_10 13 3 no 7 10 0 15 380 100
sea_faring, hide_forest, hardy, can_withdraw, incendiary 0 ratings No ratings
These men throw deadly pots of flaming Naphtha that can seep through any armour.
13
48
Desert Archers missile infantry 48 1 7 1 no 6 1 no 0 10 3 7 390 100
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit 0 ratings No ratings
Hardy men from the desert, adept with the bow, but lacking the equipment for close combat.
14
48
Nubian Archers missile infantry 48 1 7 1 no 7 2 ap 0 8 3 7 470 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Legendary unit
Coming from all over Africa these light troops are equipped with a bow and hand weapon.
15
48
Archer Militia missile infantry 48 1 5 1 no 2 1 no 0 8 0 7 220 120
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a bow and knife these troops are made up of locals who have been organised to defend their town.
16
48
Sudanese Gunners missile infantry 48 1 22 10 ap, spear, spear_bonus_10 9 3 no 0 14 0 13 570 170
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen, free_upkeep_unit 0 ratings No ratings
Hailing from all over Africa these well trained troops are armed with an arquebus.
17
60
Peasants light infantry 60 1 5 0 no 0 0 no 0 6 0 5 90 100
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, stakes, free_upkeep_unit 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
18
48
Kurdish Javelinmen missile infantry 48 1 6 1 ap, thrown 9 1 no 0 12 6 7 400 115
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Hardy troops who soften the enemy with their javelins, then finish them off with their swords.
19
60
Nubian Spearmen spearmen infantry 60 1 7 3 light_spear, spear_bonus_8 0 0 no 0 10 7 9 400 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Useful for guarding flanks, these light troops are armed with a spear but little to no armour.
20
60
Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_8 0 0 no 0 8 7 7 310 105
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
21
48
Dismounted Arab Cavalry spearmen infantry 48 1 7 3 spear, spear_bonus_6 0 0 no 7 7 6 9 580 120
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Arabs from the towns and cities throughout the Middle East.
22
60
Saracen Militia spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 7 6 6 9 490 135
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Well armoured townsfolk, these spearmen can take care of themselves on the battlefield, and fill out any army.
23
48
Halberd Militia heavy infantry 48 1 9 10 ap 0 0 no 7 6 0 9 510 130
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
These townsfolk carry long halberds that can fend off cavalry and crush the most heavily armoured of foes.
24
24
Hashashim heavy infantry 24 2 16 3 no 0 0 no 8 12 6 15 840 220
sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere 0 ratings No ratings
The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
25
48
Tabardariyya heavy infantry 48 1 12 13 ap 0 0 no 7 8 0 15 490 145
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit 0 ratings No ratings
Normally found guarding the Sultan's palace, these axe-wielding warriors make excellent fighters.
26
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 5 6 0 3 670 350
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
27
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 3 750 350
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
28
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 3 850 450
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
29
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 3 750 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
30
16
Grand Bombard missile siege great_bombard 16 1 6 3 no 55 3 ap, bp, area, launching 5 6 0 3 830 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
31
16
Cannon missile siege cannon 16 1 6 3 no 65 3 ap, bp, area, launching 5 6 0 3 970 450
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
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