1 |
50
Baghlah light ship Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
|
Baghlah |
light ship |
heavy warship |
50 |
1 |
18 |
0 |
no |
0 |
0 |
no |
0 |
22 |
0 |
8 |
1150 |
350 |
no_custom, sea_faring, can_withdraw |
0 ratings
No ratings
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
2 |
20
Dhow light ship A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
|
Dhow |
light ship |
light warship |
20 |
1 |
5 |
0 |
no |
0 |
0 |
no |
0 |
6 |
0 |
8 |
470 |
150 |
no_custom, sea_faring, can_withdraw |
1 ratings
Pathetic unit
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
3 |
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
War Galley |
light ship |
light warship |
30 |
1 |
12 |
0 |
no |
0 |
0 |
no |
0 |
12 |
0 |
8 |
700 |
200 |
no_custom, sea_faring, can_withdraw |
1 ratings
Fine unit
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
4 |
16
Ballista missile siege Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
|
Ballista |
missile siege |
ballista |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, launching |
1 |
1 |
0 |
6 |
470 |
200 |
sea_faring, hardy, can_withdraw, artillery |
1 ratings
Common unit
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
|
city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
5 |
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
Catapult |
missile siege |
catapult |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
1 |
1 |
0 |
6 |
600 |
250 |
sea_faring, hardy, can_withdraw, artillery |
1 ratings
Common unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
6 |
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
1 |
1 |
0 |
6 |
730 |
350 |
sea_faring, hardy, can_withdraw, artillery |
1 ratings
Promising unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
7 |
20
Royal Ghulam Lancers heavy cavalry These are elite soldiers that are well known and used in the mideast. Their charge with lances and their skills with the mace are deadly to almost all enemies. These men have not much to look forward to except all the glorious battles they will encounter, thanks to their supreme skills in warfare.
|
Royal Ghulam Lancers |
heavy cavalry |
bc felt horse |
20 |
1 |
10 |
14 |
no |
6 |
8 |
ap |
10 |
15 |
4 |
20 |
1294 |
647 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge |
3 ratings
Legendary unit
These are elite soldiers that are well known and used in the mideast. Their charge with lances and their skills with the mace are deadly to almost all enemies. These men have not much to look forward to except all the glorious battles they will encounter, thanks to their supreme skills in warfare.
|
castle Slave Barracks Slave Barracks allow the amir to train a dedicated corps of loyal warriors and enforce proper order on the settlement.
|
castle Royal Palace Guard The Royal Palace Guard is the ultimate symbol of the sultan's authority and the headquarters of his elite slave guards.
|
city Slave Barracks Slave Barracks allow the amir to train a dedicated corps of loyal warriors and enforce proper order on the settlement.
|
city Royal Palace Guard The Royal Palace Guard is the ultimate symbol of the sultan's authority and the headquarters of his elite slave guards.
|
|
8 |
20
Palace Ghulam Horse Archers heavy cavalry They are slaves trained throughout their entire lifes, they carry the well known composite bow that they use with destructive methods to crush their enemies. These men are warriors without fear and therefore they are feared.
|
Palace Ghulam Horse Archers |
heavy cavalry |
bc heavy horse |
20 |
1 |
5 |
14 |
no |
6 |
8 |
ap |
10 |
15 |
4 |
20 |
1129 |
564 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, start_not_skirmishing |
2 ratings
Good unit
They are slaves trained throughout their entire lifes, they carry the well known composite bow that they use with destructive methods to crush their enemies. These men are warriors without fear and therefore they are feared.
|
castle Slave Barracks Slave Barracks allow the amir to train a dedicated corps of loyal warriors and enforce proper order on the settlement.
|
castle Royal Palace Guard The Royal Palace Guard is the ultimate symbol of the sultan's authority and the headquarters of his elite slave guards.
|
city Slave Barracks Slave Barracks allow the amir to train a dedicated corps of loyal warriors and enforce proper order on the settlement.
|
city Royal Palace Guard The Royal Palace Guard is the ultimate symbol of the sultan's authority and the headquarters of his elite slave guards.
|
|
9 |
25
Senior Ghulam Lancers heavy cavalry Magnificient heavy cavalry whos skill with the lances respected throughout the region.
|
Senior Ghulam Lancers |
heavy cavalry |
bc heavy horse |
25 |
1 |
8 |
11 |
no |
5 |
8 |
ap |
8 |
14 |
4 |
18 |
1157 |
567 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge |
1 ratings
Great unit
Magnificient heavy cavalry whos skill with the lances respected throughout the region.
|
castle Slave Barracks Slave Barracks allow the amir to train a dedicated corps of loyal warriors and enforce proper order on the settlement.
|
castle Royal Palace Guard The Royal Palace Guard is the ultimate symbol of the sultan's authority and the headquarters of his elite slave guards.
|
city Slave Barracks Slave Barracks allow the amir to train a dedicated corps of loyal warriors and enforce proper order on the settlement.
|
city Royal Palace Guard The Royal Palace Guard is the ultimate symbol of the sultan's authority and the headquarters of his elite slave guards.
|
|
10 |
60
Beja Tribesmen spearmen infantry Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
|
Beja Tribesmen |
spearmen infantry |
|
60 |
1 |
2 |
1 |
spear |
0 |
1 |
no |
0 |
7 |
4 |
11 |
265 |
111 |
no_custom, sea_faring, hide_forest, can_withdraw, hardy |
0 ratings
No ratings
Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
|
11 |
60
Turkoman Macemen light infantry Maces are cheap alternatives to the horse and bow warfare favored by many nomads. These men fight as light infantry to overwhelm and devastate.
|
Turkoman Macemen |
light infantry |
|
60 |
1 |
6 |
1 |
no |
0 |
1 |
no |
1 |
3 |
1 |
7 |
210 |
86 |
sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Maces are cheap alternatives to the horse and bow warfare favored by many nomads. These men fight as light infantry to overwhelm and devastate.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
12 |
60
Turkish Swordsmen light infantry While normally divided into lightly armed nomads and well equipped ghulams, some nomads are well equipped enough to engage in a serious melee.
|
Turkish Swordsmen |
light infantry |
|
60 |
1 |
7 |
1 |
no |
0 |
1 |
no |
4 |
4 |
1 |
10 |
289 |
121 |
sea_faring, hide_forest, can_withdraw |
2 ratings
Flawed unit
While normally divided into lightly armed nomads and well equipped ghulams, some nomads are well equipped enough to engage in a serious melee.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
|
13 |
50
Dismounted Seljuk Nobles light infantry Dismounted Heavy infantry whose greatest merit is their armor, lacking in skills to fight on foot
|
Dismounted Seljuk Nobles |
light infantry |
|
50 |
1 |
4 |
2 |
ap |
0 |
2 |
no |
5 |
12 |
4 |
13 |
568 |
244 |
sea_faring, hide_forest, can_withdraw |
1 ratings
Promising unit
Dismounted Heavy infantry whose greatest merit is their armor, lacking in skills to fight on foot
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
|
14 |
40
Azeri Swordsmen heavy infantry Mobile heavy Swordsmen suited to fighting by themselves in rugged terrain, or in support of less expensive infantry in more open locations.
|
Azeri Swordsmen |
heavy infantry |
|
40 |
1 |
11 |
3 |
no |
0 |
2 |
no |
7 |
14 |
4 |
17 |
745 |
328 |
sea_faring, hide_forest, can_withdraw |
1 ratings
Legendary unit
Mobile heavy Swordsmen suited to fighting by themselves in rugged terrain, or in support of less expensive infantry in more open locations.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
|
15 |
40
Azeri Spearmen spearmen infantry Heavily armored Spearmen, too valuable to be wasted in a common battle-line role, but invaluable to the heavy-infantry limited Seljuk armies.
|
Azeri Spearmen |
spearmen infantry |
|
40 |
1 |
4 |
2 |
spear, spear_bonus_4 |
0 |
2 |
no |
7 |
15 |
4 |
17 |
693 |
305 |
sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Heavily armored Spearmen, too valuable to be wasted in a common battle-line role, but invaluable to the heavy-infantry limited Seljuk armies.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
16 |
60
Turkoman Bowmen missile infantry The Oghuz Turks, often called 'western Turks', provided valuable mobility to an army. They fight dismounted to shower an enemy from afar.
|
Turkoman Bowmen |
missile infantry |
|
60 |
1 |
5 |
1 |
no |
3 |
1 |
no |
1 |
3 |
1 |
6 |
168 |
68 |
sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
The Oghuz Turks, often called 'western Turks', provided valuable mobility to an army. They fight dismounted to shower an enemy from afar.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
17 |
60
Turkish Infantry missile infantry Turkoman nomads had various types of bows and arrows for different needs of range and penetration. These men fight on foot using a medium bow.
|
Turkish Infantry |
missile infantry |
|
60 |
1 |
5 |
1 |
no |
6 |
1 |
no |
4 |
4 |
1 |
9 |
257 |
108 |
sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Turkoman nomads had various types of bows and arrows for different needs of range and penetration. These men fight on foot using a medium bow.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
18 |
50
Turkoman Heavy Bowmen missile infantry Western Turks often favored a medium range, but powerful bow, to penetrate highly armored foes. Being adequately equipped themselves they can fight in melee well.
|
Turkoman Heavy Bowmen |
missile infantry |
|
50 |
1 |
5 |
2 |
no |
7 |
2 |
no |
5 |
12 |
4 |
13 |
612 |
263 |
sea_faring, hide_forest, can_withdraw |
2 ratings
Legendary unit
Western Turks often favored a medium range, but powerful bow, to penetrate highly armored foes. Being adequately equipped themselves they can fight in melee well.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
19 |
30
Turkoman Raiders light cavalry Light cavalry, little suited to anything more than chasing down routers or harassing other light horsemen.
|
Turkoman Raiders |
light cavalry |
bc fast pony |
30 |
1 |
5 |
3 |
no |
0 |
2 |
no |
1 |
3 |
1 |
10 |
471 |
221 |
sea_faring, hide_forest, can_withdraw, can_formed_charge |
1 ratings
Fine unit
Light cavalry, little suited to anything more than chasing down routers or harassing other light horsemen.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
|
20 |
40
Turkoman Tribal Cavalry Regular Bow missile cavalry Quick horse archers who are lightly armoured but can outrun the opposition.
|
Turkoman Tribal Cavalry Regular Bow |
missile cavalry |
bc fast pony |
40 |
1 |
5 |
1 |
no |
3 |
4 |
no |
1 |
3 |
1 |
9 |
580 |
273 |
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle |
1 ratings
Good unit
Quick horse archers who are lightly armoured but can outrun the opposition.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
|
|
21 |
40
Seljuk Regular Bow Horse Archers missile cavalry Light-medium horse archers, best used to pepper the enemy with arrows before closing in.
|
Seljuk Regular Bow Horse Archers |
missile cavalry |
bc fast pony |
40 |
1 |
5 |
2 |
no |
5 |
5 |
no |
3 |
12 |
4 |
13 |
944 |
453 |
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle |
0 ratings
No ratings
Light-medium horse archers, best used to pepper the enemy with arrows before closing in.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
|
22 |
30
Seljuk Askari Horse Archers missile cavalry Medium-heavy Horse Archers, capable in melee after the foe has been weakened with arrows.
|
Seljuk Askari Horse Archers |
missile cavalry |
bc fast pony |
30 |
1 |
5 |
2 |
no |
6 |
5 |
no |
5 |
11 |
4 |
17 |
962 |
471 |
sea_faring, hide_forest, hardy, can_withdraw |
1 ratings
Legendary unit
Medium-heavy Horse Archers, capable in melee after the foe has been weakened with arrows.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
23 |
20
Agulani Horsemen heavy cavalry Very well armored horsemen, armed only with the sword and shield. Best utilized not as shock cavalry but as horsemen to engage other heavy horsemen less able in close combat, or to simply wade into the enemy ranks.
|
Agulani Horsemen |
heavy cavalry |
eastern armoured horse |
20 |
1 |
9 |
12 |
no |
0 |
9 |
no |
10 |
16 |
4 |
20 |
1242 |
621 |
sea_faring, hide_forest, can_withdraw, can_formed_charge |
3 ratings
Great unit
Very well armored horsemen, armed only with the sword and shield. Best utilized not as shock cavalry but as horsemen to engage other heavy horsemen less able in close combat, or to simply wade into the enemy ranks.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
24 |
60
Jat Spearmen spearmen infantry Rugged light spearmen, capable in light defense as well as offense.
|
Jat Spearmen |
spearmen infantry |
|
60 |
1 |
2 |
1 |
spear |
0 |
1 |
no |
1 |
6 |
4 |
6 |
170 |
70 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
Rugged light spearmen, capable in light defense as well as offense.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
25 |
60
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen |
light infantry |
|
60 |
1 |
1 |
2 |
ap |
0 |
1 |
no |
0 |
5 |
4 |
9 |
199 |
83 |
no_custom, sea_faring, hardy, can_withdraw, very_hardy, hide_improved_forest |
1 ratings
Legendary unit
Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
|
26 |
50
Soomro Kshatriya Warriors light infantry Mobile medium infantry armed with straight sword and javelins, strong on offense and in support of defending spearmen.
|
Soomro Kshatriya Warriors |
light infantry |
|
50 |
1 |
11 |
2 |
prec, ap, thrown |
7 |
2 |
no |
5 |
12 |
4 |
12 |
659 |
283 |
no_custom, sea_faring, hide_forest, very_hardy, can_withdraw |
0 ratings
No ratings
Mobile medium infantry armed with straight sword and javelins, strong on offense and in support of defending spearmen.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
27 |
60
Gakhari Tribesmen missile infantry Unarmored Skirmishers, best utilized to harass enemy forces and to fall upon their distracted foe's flank and rear.
|
Gakhari Tribesmen |
missile infantry |
|
60 |
1 |
11 |
1 |
thrown, spear_bonus_4 |
4 |
1 |
no |
1 |
4 |
4 |
5 |
231 |
94 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
Unarmored Skirmishers, best utilized to harass enemy forces and to fall upon their distracted foe's flank and rear.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
28 |
40
Jagirdar Horse Archers missile cavalry Medium Horse Archers armed with Composite Bow and Mace, capable in melee once their foe has been softened up.
|
Jagirdar Horse Archers |
missile cavalry |
bc heavy horse |
40 |
1 |
5 |
5 |
no |
4 |
8 |
ap |
7 |
11 |
1 |
13 |
1164 |
558 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, start_not_skirmishing |
0 ratings
No ratings
Medium Horse Archers armed with Composite Bow and Mace, capable in melee once their foe has been softened up.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
29 |
60
Bharat Light Spearmen spearmen infantry Lacking in any armor, these spearmen should only be used for defense in cities or to attack cavalry, not as a standing force.
|
Bharat Light Spearmen |
spearmen infantry |
|
60 |
1 |
2 |
1 |
spear |
0 |
1 |
no |
0 |
4 |
6 |
6 |
152 |
62 |
no_custom, sea_faring, can_withdraw, hide_improved_forest |
0 ratings
No ratings
Lacking in any armor, these spearmen should only be used for defense in cities or to attack cavalry, not as a standing force.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
30 |
60
Bharat Armoured Spearmen spearmen infantry Loyal to their families and to defending their homes, these soldiers fight with spirit. Effective defensively or versus cavalry, but cannot stand under overwhelming missile fire.
|
Bharat Armoured Spearmen |
spearmen infantry |
|
60 |
1 |
2 |
1 |
spear |
0 |
1 |
no |
3 |
7 |
4 |
9 |
284 |
119 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Loyal to their families and to defending their homes, these soldiers fight with spirit. Effective defensively or versus cavalry, but cannot stand under overwhelming missile fire.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
|
31 |
50
Indian Swordsmen light infantry Quality infantry with sharp scimitars. They can wreak havoc in enemy spearmen ranks, but are vulnerable to a cavalry charge.
|
Indian Swordsmen |
light infantry |
|
50 |
1 |
9 |
2 |
no |
0 |
2 |
no |
3 |
12 |
4 |
12 |
510 |
219 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Quality infantry with sharp scimitars. They can wreak havoc in enemy spearmen ranks, but are vulnerable to a cavalry charge.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
32 |
60
Hindu Longbowmen missile infantry Using their longbows, these young men are effective against most enemies.
|
Hindu Longbowmen |
missile infantry |
|
60 |
1 |
5 |
1 |
no |
3 |
1 |
no |
0 |
3 |
0 |
5 |
154 |
63 |
no_custom, sea_faring, can_withdraw, hide_improved_forest |
0 ratings
No ratings
Using their longbows, these young men are effective against most enemies.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
33 |
60
Tribal Indian Javelinmen missile infantry Light and mobile, the javelin is an ideal infantry weapon. These men can disrupt enemy’s ranks efficiently, but fear cavalry flanks.
|
Tribal Indian Javelinmen |
missile infantry |
|
60 |
1 |
11 |
1 |
thrown, spear_bonus_4 |
3 |
1 |
no |
0 |
3 |
2 |
5 |
206 |
84 |
no_custom, sea_faring, can_withdraw, hardy, hide_improved_forest |
0 ratings
No ratings
Light and mobile, the javelin is an ideal infantry weapon. These men can disrupt enemy’s ranks efficiently, but fear cavalry flanks.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
34 |
22
Rajput Elephant Archers heavy cavalry Bound to wreak utter confusion and astonishment to foreign enemies, has 3 mounted archers and can stampede charge.
|
Rajput Elephant Archers |
heavy cavalry |
bc elephant |
22 |
1 |
5 |
5 |
prec |
4 |
8 |
area, launching |
4 |
14 |
0 |
15 |
1571 |
754 |
no_custom, sea_faring, hardy, can_withdraw, frighten_foot, frighten_mounted, start_not_skirmishing |
0 ratings
No ratings
Bound to wreak utter confusion and astonishment to foreign enemies, has 3 mounted archers and can stampede charge.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
35 |
50
Samvita Senya spearmen infantry Lightly armored Spearmen of decent training and motivation.
|
Samvita Senya |
spearmen infantry |
|
50 |
1 |
3 |
2 |
spear |
0 |
2 |
no |
3 |
15 |
4 |
12 |
510 |
219 |
no_custom, sea_faring, hide_improved_forest, can_withdraw |
0 ratings
No ratings
Lightly armored Spearmen of decent training and motivation.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
36 |
30
Agnivanshi Rajput Asvaka light cavalry Kshatriya of the "fire sprung" clans, descending from Agni, the Hindu God of Fire. They fight only for those of their fire-borne lineage as rough-riding light lancers.
|
Agnivanshi Rajput Asvaka |
light cavalry |
bc heavy horse |
30 |
1 |
6 |
8 |
no |
5 |
7 |
no |
4 |
11 |
1 |
13 |
888 |
426 |
no_custom, sea_faring, hide_improved_forest, can_withdraw, can_formed_charge |
0 ratings
No ratings
Kshatriya of the "fire sprung" clans, descending from Agni, the Hindu God of Fire. They fight only for those of their fire-borne lineage as rough-riding light lancers.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
37 |
20
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles |
heavy cavalry |
bc felt horse |
20 |
1 |
11 |
16 |
no |
7 |
8 |
ap |
8 |
15 |
4 |
18 |
1471 |
735 |
sea_faring, hide_forest, very_hardy, can_withdraw, command, knight, can_formed_charge |
0 ratings
No ratings
The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
city Great Jama A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
city Jama A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
city Masjid A Masjid converts a small percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
city Minareted Masjid A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
|
38 |
30
Chauhamana Rajput Asvaka light cavalry Rajputs of the Chauhan clan astride fleet-hoofed steeds wielding sword and shield as zealous close quarters cavalry.
|
Chauhamana Rajput Asvaka |
light cavalry |
bc heavy horse |
30 |
1 |
6 |
8 |
no |
0 |
7 |
no |
5 |
11 |
1 |
13 |
925 |
444 |
no_custom, sea_faring, hide_improved_forest, can_withdraw, can_formed_charge |
0 ratings
No ratings
Rajputs of the Chauhan clan astride fleet-hoofed steeds wielding sword and shield as zealous close quarters cavalry.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
39 |
22
Raja Samnahya Saravani heavy cavalry Archers whose status atop Elephant Howdah affords them great range and accuracy upon their lower-borne and lower-standing foes.
|
Raja Samnahya Saravani |
heavy cavalry |
bc elephant |
22 |
1 |
5 |
8 |
ap, prec |
6 |
9 |
area, launching |
7 |
14 |
0 |
19 |
1878 |
920 |
no_custom, sea_faring, hardy, can_withdraw, frighten_foot, frighten_mounted, start_not_skirmishing, command |
0 ratings
No ratings
Archers whose status atop Elephant Howdah affords them great range and accuracy upon their lower-borne and lower-standing foes.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
40 |
40
Mutatawwi'a Warriors spearmen infantry Well armored and highly motivated religious volunteers of military experience, participating in the age old tradition of the Jihad in defense of the Dar al-Islam.
|
Mutatawwi'a Warriors |
spearmen infantry |
|
40 |
1 |
7 |
2 |
spear |
12 |
2 |
no |
5 |
13 |
6 |
15 |
719 |
316 |
sea_faring, hide_forest, hardy, can_withdraw, command |
1 ratings
Promising unit
Well armored and highly motivated religious volunteers of military experience, participating in the age old tradition of the Jihad in defense of the Dar al-Islam.
|
city Silk Road Silk Road Caravan stop encourages and accomodates the merchants trading on the lucrative silk route.
|
city Silk Highway Silk Road Caravan stop expands existing silk road trading hubs to meet with the ever-growing demands for far-eastern goods.
|
|
|
41 |
60
Levy Spearmen spearmen infantry Commoners thrust into the lines with only a spear and weak shield to save their souls.
|
Levy Spearmen |
spearmen infantry |
|
60 |
1 |
2 |
1 |
spear |
0 |
1 |
no |
2 |
7 |
4 |
10 |
284 |
119 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Commoners thrust into the lines with only a spear and weak shield to save their souls.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
42 |
40
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen |
missile cavalry |
bc fast pony |
40 |
1 |
5 |
1 |
no |
3 |
4 |
no |
1 |
3 |
1 |
9 |
580 |
273 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle |
0 ratings
No ratings
Quick horse archers who are unarmored but can outrun the opposition.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
|
43 |
50
Anatolikoi Hillmen light infantry Light rugged infantry bearing axe and shield but limited motivation beyond a chance at easy plunder.
|
Anatolikoi Hillmen |
light infantry |
|
50 |
1 |
4 |
3 |
ap |
0 |
2 |
no |
3 |
11 |
1 |
13 |
521 |
224 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Light rugged infantry bearing axe and shield but limited motivation beyond a chance at easy plunder.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
44 |
30
Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
|
Turcoman Nobles |
missile cavalry |
bc fast pony |
30 |
1 |
5 |
2 |
no |
5 |
5 |
no |
5 |
11 |
4 |
17 |
968 |
474 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle |
0 ratings
No ratings
Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
45 |
60
Northern Axemen Militia light infantry Light infantry armed with axes and broad shields.
|
Northern Axemen Militia |
light infantry |
|
60 |
1 |
1 |
2 |
ap |
0 |
1 |
no |
1 |
4 |
1 |
9 |
176 |
74 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Light infantry armed with axes and broad shields.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
46 |
60
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
Levy Archers |
missile infantry |
|
60 |
1 |
5 |
1 |
no |
3 |
1 |
no |
2 |
4 |
0 |
9 |
213 |
89 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Archers from the hills of Anatolia, a mix of Christians and Muslims.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
47 |
50
Vishap Warriors heavy infantry Light-Medium Swordsmen well suited to fighting offensively.
|
Vishap Warriors |
heavy infantry |
|
50 |
1 |
9 |
3 |
no |
0 |
2 |
no |
4 |
14 |
4 |
12 |
595 |
256 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Light-Medium Swordsmen well suited to fighting offensively.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
48 |
30
Aznvakan Horsemen missile cavalry Medium armored mounted nobility of the low to mid aristocracy, armed with sword, bow, and shield to serve as rugged skirmishing cavalry.
|
Aznvakan Horsemen |
missile cavalry |
bc heavy horse |
30 |
1 |
5 |
6 |
no |
6 |
7 |
no |
5 |
12 |
3 |
17 |
1078 |
528 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge |
0 ratings
No ratings
Medium armored mounted nobility of the low to mid aristocracy, armed with sword, bow, and shield to serve as rugged skirmishing cavalry.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
49 |
40
Kypchak Tribal Cavalry missile cavalry Weak archer cavalry useful for skirmishing.
|
Kypchak Tribal Cavalry |
missile cavalry |
bc fast pony |
40 |
1 |
5 |
1 |
no |
4 |
4 |
no |
1 |
3 |
1 |
9 |
580 |
273 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle |
0 ratings
No ratings
Weak archer cavalry useful for skirmishing.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
|
50 |
30
Nomad Lancers light cavalry Finally able to afford good weapons, but still keeping light, these soldiers can deliver a surprising punch to enemy troops.
|
Nomad Lancers |
light cavalry |
heavy horse |
30 |
1 |
6 |
10 |
no |
5 |
6 |
no |
3 |
11 |
1 |
14 |
939 |
450 |
no_custom, sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge |
1 ratings
Common unit
Finally able to afford good weapons, but still keeping light, these soldiers can deliver a surprising punch to enemy troops.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
|
51 |
25
Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
|
Karakalpak Nobles |
heavy cavalry |
heavy horse |
25 |
1 |
5 |
13 |
no |
6 |
8 |
no |
8 |
14 |
3 |
18 |
1184 |
580 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge |
1 ratings
Great unit
Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
52 |
60
Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
|
Caucasus Hillmen |
missile infantry |
|
60 |
1 |
11 |
1 |
thrown, spear_bonus_4 |
4 |
1 |
no |
1 |
3 |
1 |
6 |
225 |
92 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
53 |
60
Azat Archers missile infantry Armored archers from the ancestral homelands of Armenians, adept at marksmanship and limited melee.
|
Azat Archers |
missile infantry |
|
60 |
1 |
5 |
1 |
no |
5 |
1 |
no |
3 |
4 |
0 |
9 |
238 |
100 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Armored archers from the ancestral homelands of Armenians, adept at marksmanship and limited melee.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
54 |
50
Shubosani Molashqre spearmen infantry Georgian Militia and conscripted part time soldiers, equipped by feudal lord or invading power in cheap leather and mail to serve as light spearmen.
|
Shubosani Molashqre |
spearmen infantry |
|
50 |
1 |
3 |
2 |
spear, spear_bonus_4 |
0 |
2 |
no |
3 |
15 |
4 |
13 |
561 |
241 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Georgian Militia and conscripted part time soldiers, equipped by feudal lord or invading power in cheap leather and mail to serve as light spearmen.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
55 |
25
Aznauri Nobles heavy cavalry Lance and bow armed heavy cavalry.
|
Aznauri Nobles |
heavy cavalry |
bc heavy horse |
25 |
1 |
5 |
13 |
no |
8 |
8 |
no |
6 |
14 |
4 |
18 |
1107 |
542 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge |
0 ratings
No ratings
Lance and bow armed heavy cavalry.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
56 |
60
Ahdath Infantry spearmen infantry A militia levied from the villages, farms and cities of the Islamic world, they possess fleeting discipline and moral and should be expected of little beyond the garrisoning of their homelands, or bolstering an army by sheer force of numbers.
|
Ahdath Infantry |
spearmen infantry |
|
60 |
1 |
2 |
1 |
spear |
0 |
1 |
no |
1 |
6 |
4 |
6 |
170 |
70 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
A militia levied from the villages, farms and cities of the Islamic world, they possess fleeting discipline and moral and should be expected of little beyond the garrisoning of their homelands, or bolstering an army by sheer force of numbers.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
57 |
60
Ahdath Bowmen missile infantry
|
Ahdath Bowmen |
missile infantry |
|
60 |
1 |
5 |
1 |
no |
4 |
1 |
no |
3 |
3 |
2 |
5 |
170 |
70 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
58 |
60
Harafisha Volunteers light infantry Undisciplined light infantry best used as throw-away warriors, garrison work, or a means to bulk up one's numbers.
|
Harafisha Volunteers |
light infantry |
|
60 |
1 |
7 |
1 |
no |
0 |
1 |
no |
2 |
5 |
4 |
9 |
375 |
157 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Undisciplined light infantry best used as throw-away warriors, garrison work, or a means to bulk up one's numbers.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
59 |
30
Ajnad Horsemen light cavalry Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
|
Ajnad Horsemen |
light cavalry |
bc heavy horse |
30 |
1 |
6 |
12 |
no |
4 |
6 |
no |
3 |
12 |
4 |
12 |
939 |
451 |
no_custom, sea_faring, hide_forest, very_hardy, can_withdraw |
0 ratings
No ratings
Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
60 |
25
Syrian Noblemen light cavalry Disciplined and well trained cavalrymen from the lands of Syria.
|
Syrian Noblemen |
light cavalry |
bc heavy horse |
25 |
1 |
7 |
13 |
no |
8 |
7 |
no |
3 |
12 |
4 |
16 |
808 |
396 |
no_custom, sea_faring, hide_forest, very_hardy, can_withdraw |
1 ratings
Common unit
Disciplined and well trained cavalrymen from the lands of Syria.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
|
61 |
60
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
|
Kurdish Javelinmen |
missile infantry |
|
60 |
1 |
11 |
1 |
thrown, spear_bonus_4 |
4 |
1 |
no |
2 |
4 |
4 |
4 |
221 |
90 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Javelinmen from the hills of northern Iraq.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
62 |
50
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen |
heavy infantry |
|
50 |
1 |
9 |
3 |
no |
0 |
2 |
ap |
8 |
14 |
4 |
12 |
674 |
289 |
no_custom, sea_faring, hide_forest, can_withdraw |
1 ratings
Fine unit
Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
63 |
25
Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
|
Kurdish Peshmerga |
heavy cavalry |
bc heavy horse |
25 |
1 |
7 |
13 |
no |
0 |
8 |
ap |
5 |
14 |
4 |
17 |
1055 |
517 |
no_custom, sea_faring, hide_forest, can_withdraw |
1 ratings
Flawed unit
Motivated, well armored medium shock cavalry best served in fighting other horsemen.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
64 |
30
Bedouin Camel Riders light cavalry Stoic, indominitable light camelry wielding bow and sword.
|
Bedouin Camel Riders |
light cavalry |
camel |
30 |
1 |
6 |
9 |
spear |
0 |
4 |
no |
2 |
10 |
1 |
11 |
737 |
354 |
no_custom, sea_faring, hide_forest, very_hardy, can_withdraw, frighten_mounted |
0 ratings
No ratings
Stoic, indominitable light camelry wielding bow and sword.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
65 |
25
Arabian Shiekhs light cavalry Drawn from the ranks of older, more experienced elders of the tribes of Arabia, they wield javelin and sword as skilled raiding horsemen.
|
Arabian Shiekhs |
light cavalry |
bc heavy horse |
25 |
1 |
12 |
13 |
prec, thrown, spear_bonus_4 |
7 |
7 |
no |
3 |
12 |
4 |
16 |
918 |
450 |
no_custom, sea_faring, hide_forest, very_hardy, can_withdraw, knight, can_formed_charge |
1 ratings
Fine unit
Drawn from the ranks of older, more experienced elders of the tribes of Arabia, they wield javelin and sword as skilled raiding horsemen.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
66 |
60
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
Nuristani Tribesmen |
missile infantry |
|
60 |
1 |
11 |
1 |
thrown, spear_bonus_4 |
4 |
1 |
no |
1 |
4 |
3 |
5 |
227 |
93 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
67 |
60
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers |
missile infantry |
|
60 |
1 |
5 |
1 |
no |
6 |
1 |
no |
1 |
4 |
0 |
8 |
120 |
50 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw |
1 ratings
Legendary unit
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
68 |
60
Afghani Hillmen light infantry These Afghan men grow their beards traditionally long and wear their customary robes. Armed with only an axe and a small wicker shield they fight with vigor.
|
Afghani Hillmen |
light infantry |
|
60 |
1 |
1 |
2 |
ap |
0 |
1 |
no |
1 |
5 |
4 |
9 |
214 |
89 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
These Afghan men grow their beards traditionally long and wear their customary robes. Armed with only an axe and a small wicker shield they fight with vigor.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
69 |
40
Turko-Persian Horsemen missile cavalry Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
|
Turko-Persian Horsemen |
missile cavalry |
bc fast pony |
40 |
1 |
5 |
4 |
no |
5 |
5 |
no |
2 |
11 |
2 |
12 |
907 |
435 |
no_custom, sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle |
1 ratings
Common unit
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
70 |
25
Dhiqan Lancers heavy cavalry Medium cavalry armed with lance and sword.
|
Dhiqan Lancers |
heavy cavalry |
bc heavy horse |
25 |
1 |
8 |
13 |
no |
5 |
8 |
no |
6 |
14 |
4 |
17 |
1183 |
580 |
no_custom, sea_faring, hide_forest, can_withdraw, can_formed_charge |
0 ratings
No ratings
Medium cavalry armed with lance and sword.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
|
71 |
60
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
Persian Militia |
missile infantry |
|
60 |
1 |
11 |
1 |
thrown, spear_bonus_4 |
4 |
1 |
no |
1 |
4 |
4 |
5 |
231 |
94 |
no_custom, sea_faring, hide_forest, can_withdraw |
0 ratings
No ratings
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
72 |
60
Afghan Bowmen missile infantry Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
|
Afghan Bowmen |
missile infantry |
|
60 |
1 |
5 |
1 |
ap |
6 |
1 |
no |
1 |
4 |
0 |
8 |
191 |
80 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
73 |
60
Kabuli Axemen light infantry Brawny from years of farm work these levy axemen can present a powerful charge. Great for shocking lighter troops.
|
Kabuli Axemen |
light infantry |
|
60 |
1 |
14 |
2 |
ap |
0 |
1 |
no |
1 |
7 |
0 |
9 |
458 |
192 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
Brawny from years of farm work these levy axemen can present a powerful charge. Great for shocking lighter troops.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
74 |
50
Pashtun Lashkar light infantry Hearty, savage men, they are best employed in zealous assault against any enemy unwilling to face such a daunting charge.
|
Pashtun Lashkar |
light infantry |
|
50 |
1 |
9 |
2 |
no |
0 |
2 |
no |
2 |
12 |
4 |
12 |
513 |
220 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
Hearty, savage men, they are best employed in zealous assault against any enemy unwilling to face such a daunting charge.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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75 |
25
Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles |
heavy cavalry |
bc heavy horse |
25 |
1 |
7 |
13 |
no |
0 |
8 |
ap |
5 |
14 |
4 |
17 |
1055 |
517 |
no_custom, sea_faring, hide_forest, can_withdraw |
1 ratings
Good unit
Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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76 |
60
Afari Skirmishers missile infantry Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
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Afari Skirmishers |
missile infantry |
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60 |
1 |
11 |
1 |
thrown, spear_bonus_4 |
4 |
1 |
no |
0 |
3 |
0 |
7 |
225 |
92 |
no_custom, sea_faring, hide_improved_forest, can_withdraw, hardy |
0 ratings
No ratings
Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
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castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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castle Practice Range A Practice Range allows for the recruitment of missile units.
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|
77 |
50
Zanji Swordsmen light infantry Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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Zanji Swordsmen |
light infantry |
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50 |
1 |
11 |
2 |
prec, thrown, spear_bonus_4 |
7 |
2 |
no |
5 |
12 |
4 |
11 |
652 |
280 |
no_custom, sea_faring, hide_improved_forest, can_withdraw, very_hardy |
2 ratings
Good unit
Ferocious armored swordsmen, capable of serving in a battle line or bringing the battle to their foe.
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castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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