Faction Description 國家派系 |
|
Dale, A.D. 2954 Summer
King Bard the Bowman The valley of Dale lies directly south of the Lonely Mountain and overlooks the Long Lake. It was populated in the Third Age, and perhaps earlier, by tribes of Northmen who originally inhabited the entire region between the rivers Celdiun and Carnen. The city itself was founded in 2590 and flourished through trade with the wealthy Dwarves of Erebor.But the dragon Smaug, attracted by the treasures of Erebor, attacked the Dwarven kingdom in 2770, destroying it and leaving Dale parched and ruined. The survivors fled south and lived amongst the Lake-men of Esgaroth, also known as “Lake-town”. In 2941 the men of Dale, allied with the Dwarves and Elves, successfully drove back an army of orcs and wolves at the Battle of Five Armies. In the same year, Bard the Bowman, exiled heir to the throne of Dale, shot Smaug with a single arrow as it attacked Lake-town, defeating the dragon at last. The people of Dale returned home and begun rebuilding their once prosperous city, with Bard – the Dragonslayer – chosen as their new leader and King.Finally free from the threat of Smaug, Dale and Lake-town, united under Bard, are steadily regaining their former strength. Perhaps it would be wise to pursue the orcs, attacking their strongholds in the Misty Mountains. The Dwarves of Erebor, our steadfast allies, also harbour a great dislike for them; they will surely join our cause. Another course of action would be to turn to the East and reclaim the lands of our ancestors from the wild and barbaric Easterlings.Dale’s armies consist of militia and knights from the city as well as Northmen mercenaries from surrounding lands. Weapons and armour bought from Erebor ensure only the best quality, and the bowmen of Dale are known for their skill, discipline and courage.
, 公元 2954 夏
|
Popular units 受歡迎兵種 |
No. |
Card 兵種 |
Name 名稱 |
Class 兵種 |
Cost 招募費 |
Upkeep 維持費 |
1 |
60
Bardian Marksmen missile infantry Very well trained archers, armed with longbows and short swords, protected with heavy lamellar armor.
|
Bardian Marksmen |
infantry missile |
620 |
240 |
25 ratings 個評分
Great unit 非常推薦
Very well trained archers, armed with longbows and short swords, protected with heavy lamellar armor.
|
2 |
60
Dismounted Earls heavy infantry Heavily armoured infantry, equipped with heavy iron shields and long swords.
|
Dismounted Earls |
infantry heavy |
650 |
270 |
12 ratings 個評分
Great unit 非常推薦
Heavily armoured infantry, equipped with heavy iron shields and long swords.
|
3 |
30
Earls heavy cavalry Made up from the cream of Dale's nobility, these heavily armoured earls are deadly in melee and hard to kill.
|
Earls |
cavalry heavy |
980 |
350 |
8 ratings 個評分
Great unit 非常推薦
Made up from the cream of Dale's nobility, these heavily armoured earls are deadly in melee and hard to kill.
|
4 |
30
Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
|
Dale Cavalry |
cavalry light |
740 |
270 |
5 ratings 個評分
Great unit 非常推薦
Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
|
5 |
60
Spearmen spearmen infantry Placeholder
|
Spearmen |
infantry spearmen |
520 |
210 |
2 ratings 個評分
Great unit 非常推薦
Placeholder
|
|
Units List 兵種單位 |
60
Hearth Watchmen spearmen infantry Light infantry, best used to guard settlements or in a supporting role.
|
60
Rivermen missile infantry Rough boatmen, equipped with javelins, axes and shields. REQUIRES NORTHERN RIVER REGION
|
60
Dalesmen heavy infantry Tough farmers and settlers of Dale, armed with big two-handed axes.
|
60
Dale Swordsmen heavy infantry Clad in padded armor and armed with longswords and shields, these swordsmen are the backbone of Dale's army.
|
60
Rhovanion Gadrauhts spearmen infantry Well trained infantry, equipped with long sturdy spears and a light chainmail for protection. REQUIRES RHOVANION REGION
|
60
Barding Hird heavy infantry Heavily armoured guards of Dale's nobility, equipped with halbers and partial plate armor.
|
60
Dale Swordmasters heavy infantry Highly skilled veterans, armed with massive two-handed swords.
|
60
Dismounted Earls heavy infantry Heavily armoured infantry, equipped with heavy iron shields and long swords.
|
60
Woodsmen missile infantry Hardy folk from the forests, armed with a longbow and long knives.
|
60
Longbowmen missile infantry Trained and deadly longbowmen, being totally unarmoured means they need to stay out of melee.
|
60
Bardian Marksmen missile infantry Very well trained archers, armed with longbows and short swords, protected with heavy lamellar armor.
|
60
Athala Rangers missile infantry Highly skilled archers, deadly with sword and arrows. RECRUITABLE FROM EAST-MIRKWOOD TO DORWINION
|
30
Yeomen light cavalry Cheap to recruit and equip, yeomen are useful for running down fleeing troops and scattering archers.
|
30
Aihwothiuda Horseguards heavy cavalry Encased in heavy mail and equipped with lances and swords these veteran warriors are formidable fighting machines. REQUIRES RHOVANION REGION
|
30
Earls heavy cavalry Made up from the cream of Dale's nobility, these heavily armoured earls are deadly in melee and hard to kill.
|
20
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
|
30
Palarran light ship This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
|
24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
|
24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
30
Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
|
Cannot recruit units 無法招募兵種 |
60
Spearmen spearmen infantry Placeholder
|
60
Axemen heavy infantry Placeholder
|
48
Bardian Marksmen missile infantry Very well trained archers, armed with longbows and short swords, protected with heavy lamellar armor.
|
30
Alcarondas light ship A great warship for long voyages of exploration.
|
60
Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
|
Faction strength 國家優勢 |
Good all-around mix and various troop types. |
Faction weakness 國家劣勢 |
Lacks early heavy infantry units, rare cavalry. |
Special unit 特色兵種 |
Swordmasters |
|
City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
|
Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
|
Stables A Stable allows for the recruitment of basic cavalry units.
|
Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
|
Port A Port allows a settlement to trade with the far-distant corners of the world.
|
Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
|
Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
|
Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
|
Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
|
Mines Mines increase the trade income generated by metal deposits in the region.
|
Library A Library converts a small percentage of the region to Dunedain culture, and improves happiness.
|
Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
|
Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
|
Merchant Bank A Merchant Bank improves trade in the region, and allows the recruitment of an extra merchant.
|
Theatre A Theatre improves public happiness throughout the settlement it graces.
|
Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
|
Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
|
Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
|
Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
|
Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
|
Stables A Stable allows for the recruitment of basic cavalry units.
|
Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
|
Port A Port allows a settlement to trade with the far-distant corners of the world.
|
Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
|
Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
|
Mines Mines increase the trade income generated by metal deposits in the region.
|
Library A Library converts a small percentage of the region to Dunedain culture, and improves happiness.
|
Jousting Lists Jousting Lists improve the quality of knights recruited here.
|
Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
|
Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
|
|