Armoury
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City/Castle 城市/城堡 |
City levels 城市建築等級 |
Castle levels 城堡建築等級 |
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Building class 建築類型 |
castle castle_barracks
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Convert to 轉換建築類型 |
barracks LEVEL 3
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Building level 建築等級 |
LEVEL 4 armoury
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Material 材料 |
wooden
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Capability 建築效果 |
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Faction capability 勢力效果 |
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Construction 建造時間 |
7
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Cost 建造花費 |
8200
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Requires condition 其他建造條件 |
and event_counter huge_city_barracks 1
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Recruit units 招募兵種 |
No. |
Card 兵種 |
Name 名稱 |
Start quantity 初始數量 |
Replenishment rate 補充率 |
Max quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
60
Dwarven Miners light infantry Dwarves called from the mines to defend their homes. Lightly-armored and armed with a pickaxe.
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Dwarven Miners |
1 |
0.2 |
2 |
1 |
and region_religion islam 15 |
Dwarves called from the mines to defend their homes. Lightly-armored and armed with a pickaxe. |
2 |
60
Dwarven Warriors heavy infantry Hardy warriors armed with hand axes and equipped with wooden shields.
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Dwarven Warriors |
1 |
0.34 |
3 |
1 |
and region_religion islam 20 |
Hardy warriors armed with hand axes and equipped with wooden shields. |
3 |
60
Dwarven Axemen heavy infantry Medium shock troops armed with two-handed axes.
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Dwarven Axemen |
1 |
0.34 |
3 |
1 |
and region_religion islam 30 |
Medium shock troops armed with two-handed axes. |
4 |
60
Axemen of Erebor heavy infantry Impetuous warriors, heavily armored and armed with a two-handed battleaxe. REQUIRES EREBOR
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Axemen of Erebor |
1 |
0.34 |
3 |
1 |
and hidden_resource erebor |
Impetuous warriors, heavily armored and armed with a two-handed battleaxe. REQUIRES EREBOR |
5 |
60
Dwarven Halberdmen heavy infantry Warriors armed with halberds and axes. Able to form a defensive wall.
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Dwarven Halberdmen |
1 |
0.25 |
2 |
1 |
and region_religion islam 30 |
Warriors armed with halberds and axes. Able to form a defensive wall. |
6 |
60
Vault Wardens spearmen infantry Disciplined and heavily-armored warriors. Equipped with long pikes and able to form a defensive wall.
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Vault Wardens |
1 |
0.34 |
3 |
1 |
and region_religion islam 50 |
Disciplined and heavily-armored warriors. Equipped with long pikes and able to form a defensive wall. |
7 |
60
Dragonslayers of Ered-Mithrin heavy infantry Veteran warriors, heavily armored and armed with a great axe and a heavy iron shield. REQUIRES GREY MOUNTAINS
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Dragonslayers of Ered-Mithrin |
1 |
0.34 |
3 |
1 |
and hidden_resource grey_mountains |
Veteran warriors, heavily armored and armed with a great axe and a heavy iron shield. REQUIRES GREY MOUNTAINS |
8 |
60
Guards of Khazad-dûm heavy infantry Heavily armored elite wardens of Khazad-dûm sworn to restore Durin's legacy. REQUIRES KHAZAD-DÛM (MORIA)
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Guards of Khazad-dûm |
1 |
0.25 |
2 |
1 |
and hidden_resource moria |
Heavily armored elite wardens of Khazad-dûm sworn to restore Durin's legacy. REQUIRES KHAZAD-DÛM (MORIA) |
9 |
60
Iron Guard heavy infantry Veteran warriors armored in steel and equipped with longsword and buckler.
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Iron Guard |
1 |
0.5 |
4 |
1 |
and region_religion islam 70 |
Veteran warriors armored in steel and equipped with longsword and buckler. |