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Royal Military Academy
Home / Third Age 1.4 / Gondor / Marksman's Range
Third Age 1.4
Gondor Gondor
Building class
29. Bowyer
32. Bowyer
53. Port
56. Port
65. Market
77. Mines
79. Mines
82. School
85. School
87. Inn
88. Tavern
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Marksman's Range
Marksman's Range
City/Castle City levels Castle levels
Building class castle missiles
Convert to c_missiles LEVEL 3
Building level LEVEL 3 marksmans_range
Material wooden
Capability
Faction capability
Construction 6
Cost 8400
Requires condition and event_counter large_city_barracks 1
Building Description
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Marksman's Range The Marksman’s Range is the solution for a lord who will not compromise on the quality of the missile units he fields. The building itself serves multiple roles as barracks, bowyer’s workshop, practise range, and a tactical training centre. Master marksmen have permanent lodgings here, providing expert training in the use of all ranged weapons.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Archer Militia 1 0.25 2 1 and region_religion numenorian 15
Militia units equipped with simple bows and a short sword.
2
60
Blackroot Vale Archers 1 0.34 3 1 and hidden_resource blackroot
Skilled and hardy bowmen from Blackrot Vale loyal to Gondor. REQUIRES ERECH OR CALEMBEL
3
60
Gondor Archers 1 0.25 2 1 and region_religion numenorian 60
Professional heavy archers, armed with a longbow and a sword for close combat. Wearing full plate armour.
4
60
Ithilien Rangers 1 0.25 2 1 and hidden_resource ithilien
Light archers with excellent morale and stamina. Best used in supporting or ambushing roles. REQUIRES AN ITHILIEN REGION
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