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Royal Military Academy
Home / Third Age 1.4 / Dale / Mines
Third Age 1.4
Dale Dale
Building class
29. Bowyer
32. Bowyer
47. Port
50. Port
57. Market
69. Mines
71. Mines
74. School
77. School
79. Inn
80. Tavern
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Mines
Mines
City/Castle City levels Castle levels
Building class city hinterland_mines
Convert to hinterland_castle_mines LEVEL 0
Building level LEVEL 0 mines
Material wooden
Capability mine_resource 4
Faction capability
Construction 3
Cost 2000
Requires condition and resource silver or resource gold or resource iron or resource coal
Building Description
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Mines Though veins of metal can be found on the surface at various points in the wild, the amount gathered will always be minimal at best without building Mines to gain access to the lot. Regions that build mines will see a significant increase in the amount of useful ore liberated from the land.
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