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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Eriador / Armoury
Third Age 3.1 魔戒第三紀元 3.1
Eriador Eriador
Building class 建築類型
25. Bowyer
28. Bowyer
47. Port
50. Port
57. Market
72. Mines
74. Mines
89. School
92. School
94. School
97. School
99. Inn
100. Tavern
109. Smials
112. Theatre
Previous building 上一個建築House of Kings Next building 下一個建築
Armoury
Armoury
City/Castle 城市/城堡 City levels 城市建築等級 Castle levels 城堡建築等級
Building class 建築類型 castle castle_barracks
Convert to 轉換建築類型 barracks LEVEL 3
Building level 建築等級 LEVEL 4 armoury
Material 材料 wooden
Capability 建築效果
Faction capability 勢力效果
Construction 建造時間 8
Cost 建造花費 8600
Requires condition 其他建造條件 and hidden_resource osgiliath_west
Building Description 建築描述
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Armoury An armoury allows the training and equipping of the best infantrymen, usually to a very high standard. Weaponsmiths and armourers labour to provide the gear, while professional soldiers drum necessary skills into even the most talentless of recruits! The happy cries of recruits being beaten into shape echo from the castle walls... Dwarven Barracks are most productive in mountain regions.
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Recruit units 招募兵種
No. Card
兵種
Name
名稱
Start quantity
初始數量
Replenishment rate
補充率
Max quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1
60
Arnor Militia 1 0.2 3 0 and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland
Motivated militia units equipped with spears and a solid shield.
2
60
Arnor Militia 1 0.1 2 0 and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest
Motivated militia units equipped with spears and a solid shield.
3
60
Arnor Militia 1 0.05 1 0 and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert
Motivated militia units equipped with spears and a solid shield.
4
60
Arnor Militia 1 0.05 1 0 and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains
Motivated militia units equipped with spears and a solid shield.
5
60
Arnor Men at Arms 1 0.2 3 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland
Highly disciplined men who wield large shields, quality helmets and a sharp sword.
6
60
Arnor Men at Arms 1 0.1 2 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest
Highly disciplined men who wield large shields, quality helmets and a sharp sword.
7
60
Arnor Men at Arms 1 0.05 1 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert
Highly disciplined men who wield large shields, quality helmets and a sharp sword.
8
60
Arnor Men at Arms 1 0.05 1 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains
Highly disciplined men who wield large shields, quality helmets and a sharp sword.
9
60
Arnor Pikemen 1 0.15 2 0 and region_religion numenorian 66 and event_counter dunedain_turks 1 and hidden_resource grasland
Perfect anti-cavalry unit, armed with long pikes and protected by a mix of mail and plate armor.
10
60
Arnor Pikemen 1 0.07 1 0 and region_religion numenorian 66 and event_counter dunedain_turks 1 and hidden_resource forest
Perfect anti-cavalry unit, armed with long pikes and protected by a mix of mail and plate armor.
11
60
Arnor Pikemen 1 0.04 1 0 and region_religion numenorian 66 and event_counter dunedain_turks 1 and hidden_resource desert
Perfect anti-cavalry unit, armed with long pikes and protected by a mix of mail and plate armor.
12
60
Arnor Pikemen 1 0.04 1 0 and region_religion numenorian 66 and event_counter dunedain_turks 1 and hidden_resource mountains
Perfect anti-cavalry unit, armed with long pikes and protected by a mix of mail and plate armor.
13
60
Breeland Militia 1 0.2 2 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource grasland
Townspeople and farmers of Breeland armed with short spears and rudimentary training.
14
60
Breeland Militia 1 0.1 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource forest
Townspeople and farmers of Breeland armed with short spears and rudimentary training.
15
60
Breeland Militia 1 0.05 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource desert
Townspeople and farmers of Breeland armed with short spears and rudimentary training.
16
60
Breeland Militia 1 0.05 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource mountains
Townspeople and farmers of Breeland armed with short spears and rudimentary training.
17
48
Merchant Militia 1 0.15 2 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
18
48
Merchant Militia 1 0.07 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
19
48
Merchant Militia 1 0.04 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
20
48
Merchant Militia 1 0.04 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
21
60
Greenway Guards 1 0.2 2 0 and hidden_resource greenway and event_counter northmen_turks 1
Foot soldiers of Eriador tasked with maintaining the Greenway and keeping at bay the dangers of the wilderness. REQUIRES GREENWAY REGION
22
48
Battle-ready Dúnedain 1 0.08 1 0 and hidden_resource dunedain
Dúnedain infantry of great strength and skill bearing two-handed swords. REQUIRES DUNEDAIN REGION
23
24
Knights of Annúminas 1 0.08 1 0 and event_counter dunedain_turks 1 and event_counter is_the_ai 1 and hidden_resource annuminas
Elite Dúnedain knights in heavy armour. REQUIRES ANNUMINAS
24
48
Dismounted Dúnedain Knights 1 0.08 1 0 and event_counter dunedain_turks 1 and event_counter is_the_ai 1 and hidden_resource annuminas
Elite heavy infantry of dismounted knights. REQUIRES ANNUMINAS
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