Language:
Royal Military Academy
Home / Medieval II Total War / The Moors / Citadel (Upgrade)
Medieval II Total War
The Moors The Moors
Building class
31. Bowyer
61. Port
65. Port
73. Market
85. Mines
87. Mines
95. Masjid
97. Jama
100. Masjid
101. Brothel
102. Inn
103. Tavern
Previous buildingFortress (Upgrade) Ballista TowersNext building
Citadel (Upgrade)
Citadel (Upgrade) 要塞
City/Castle City levels Castle levels
Building class castle core_castle_building
Convert to core_building LEVEL 2
Building level LEVEL 4 citadel
Material stone
Capability wall_level 4
tower_level 1
gate_strength 2
law_bonus bonus 5
recruitment_slots 3
Faction capability
Construction 4
Cost 9600
Requires condition
Building Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Citadel (Upgrade) 要塞 A citadel is a huge concentric nest of defences, cunningly designed to support each other and to be abandoned by the defenders in stages so that the attacking force must fight for every square inch of ground. The outer walls and gates are formidable enough, but these are only the first layer of defence. After that, the going for an attacker gets harder! Actively defended, a citadel will hold out for a very long time.
Facebook Comments
Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
32
Granadine Lancers 1 0.4 3 0
Recruited in Moorish Iberia, these troops are trained and well equipped heavy cavalry, capable of deadly charges.
2
32
Granadine Jinetes 1 0.4 3 0
Lightly armoured skirmishers, armed with a javelin, and capable of forming a circle formation providing constant fire against the enemy.
3
32
Desert Cavalry 1 0.4 3 0
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
4
60
Peasants 0 0.000001 0.999 0
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
5
60
Berber Spearmen 0 0.000001 0.999 0
Armed with spears these troops can give attackers a nasty surprise, although they are susceptible to prolonged melee attacks.
6
48
Sudanese Javelinmen 0 0.000001 0.999 0
Good for weakening units and breaking up formations, but will quickly dissolve if caught in melee.
7
48
Dismounted Arab Cavalry 1 0.4 3 0
Arabs from the towns and cities throughout the Middle East.
8
32
Arab Cavalry 1 0.7 6 0
Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net