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Royal Military Academy
Home / DarthMod 1.4 D: The Last Episode / France / Marksman's Range
DarthMod 1.4 D: The Last Episode
France France
Building class
33. Bowyer
63. Port
67. Port
75. Market
87. Mines
89. Mines
95. Church
96. Abbey
100. Chapel
101. Brothel
102. Inn
103. Tavern
110. Theatre
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Marksman's Range
Marksman's Range 神射靶場
City/Castle City levels Castle levels
Building class castle missiles
Convert to LEVEL
Building level LEVEL 3 marksmans_range
Material wooden
Capability
Faction capability
Construction 8
Cost 9600
Requires condition
Building Description
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Marksman's Range 神射靶場 The Marksman’s Range is the solution for a lord who will not compromise on the quality of the missile units he fields. The building itself serves multiple roles as barracks, bowyer’s workshop, practise range, and a tactical training centre. Master marksmen have permanent lodgings here, providing expert training in the use of all ranged weapons, aside from those that rely on gunpowder.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
48
Aventurier 1 0.5 4 0
Well skilled troops armed with a crossbow and sword and armoured in plate.
2
48
Scots Guard 1 0.5 4 0
These Scottish troops are elite armoured longbowmen, and form part of the French King's guard.
3
48
Crossbowmen 1 0.5 4 1
Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
4
48
Peasant Crossbowmen 1 0.5 4 1
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
5
48
Peasant Archers 1 0.5 4 2
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
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