Earl's SpearmenPowers granted to carry out royal business requires the muscle of bona fide warriors.
As the kingdoms of Britain expanded, royal deputies were needed to deal with the routine business of the land on behalf of their kings. Such men were referred to as ealdormen in the early Saxon period, but by the eleventh century the title was superseded by Scandinavian influence and they came to be referred to as earls and jarls, with the latter term used more in places more populated by Danes. An earl or jarl was not necessarily just a royal official, but could also be an upper-class man with land, estates, and a military retinue, likely by virtue of being descendant of a family that had previously ruled as kings, but subsequently had their lands absorbed into a larger kingdom.
Being well-to-do men, earls could fund the training and equipment for their own bands, so they were often made up of more elite soldiers than those who merely fought in the fyrds. Armed with spears, they were arguably wielding the oldest purpose-built weapon in existence. Given its comparative cheapness and ease of construction, the spear was one of the most commonly used weapons among all classes of fighting men before and throughout medieval times. Its notable advantage was the longer reach it afforded its bearer, enabling effective engagement with a larger or mounted enemy who might otherwise be out of reach. The Viking tendency to emblazon spears with ostentatious decorative carvings indicates that some were primarily used for thrusting rather than throwing, reducing the possibility of losing what were obviously prized weapons.
Unit NameEarl's Spearmen
Main Unit Keyeng_earls_spearmen
Land Unit Keyeng_earls_spearmen
Naval Unit Keyvik_draca
Custom Battle Cost750
├ Melee Weaponvik_spear
├ Melee Base Damage22
├ Armour-piercing Damage10
├ Armour PiercingNo
├ Attack Against Cavalry25
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence35
├ Armour Defence27
└ Shield Armour0
├ Man Entityvik_inf_med
├ Man Health100
└ Bonus Hit Points0
- Shield Castle
"Heads down, lads, things are about to get a little hairy around here!"
Units cannot move in this formation.
- [[col:yellow]]Expert Charge Defence[[/col]]
This unit’s melee attack and damage are increased against charging enemies.
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
|Required Technology Cost 150 Upgrade From|
|Required Technology Cost 150 Upgrade To|