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HomeHome / Total War SAGA: Thrones of Britannia / Veidrborg / Units / Scout Horsemen
Scout Horsemen VeidrborgVeidrborg Melee Cavalry

Scout Horsemen

Ahead of the main force, these men give sight beyond sight.

The warriors of the Danelaw were part of the powerful Danish military aristocracy that dominated the areas of Britain in which the Vikings settled during the ninth century. There had been several confrontations between the fyrds of King Alfred the Great and Danish forces up until then, culminating in the agreement which saw the Danish warlord Guthrum withdraw his forces from Wessex in the autumn of AD 877. In doing so, a portion of his Great Heathen Army settled down in the eastern part of Mercia, laying the origins of the Danelaw, the region where distinctively Danish laws held prominence in the local courts. Legal traditions aside, Danish military customs were also well entrenched in the area as Guthrum, initially unsatisfied with his army’s unfulfillments, remained poised for potential renewed attacks on Wessex.

The settled Danes shared out the land for the purposes of agricultural subsistence, but still retained their strong Scandinavian warrior traditions. The need for reconnoitrers, primed for quick movement over combat readiness, meant that they sometimes made use of scout horsemen. Light cavalry were ideal for the role, usually consisting of lightly armed and armoured horsemen wielding lances or skirmish weapons, since they were not equipped for close-quarters combat. In many cases, the scout horsemen would be the first and last thing their defeated opponents would encounter – initially, before the battle starts when the scout is surveying them, then later, when the fast-moving cavalry are dispatched to finish off routing enemies.

Scout Horsemen

Unit Name

Scout Horsemen

Main Unit Key

dan_scout_horsemen

Land Unit Key

dan_scout_horsemen

Naval Unit Key

vik_sae_wylfing

Soldiers

60

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

100

Melee Skill

22

Melee Damage

28

├ Melee Weapon

vik_spear_cav_levy

├ Melee Base Damage

20

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

10

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

15

Melee Defence

52

├ Base Defence

22

├ Shield

vik_medium

└ Shield

30

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

150

├ Man Entity

vik_inf_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

vik_horse_spear_light

├ Mount Entity

vik_horse_light

└ Mount Health

50

Morale

26

Abilities

Scout Horsemen
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 danelaw 2 0.15 1 2
2 east_anglia 2 0.15 1 2
3 northumbria 2 0.15 1 2