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HomeHome / Total War SAGA: Thrones of Britannia / Veidrborg / Units / Ceorl Javelinmen
Ceorl Javelinmen VeidrborgVeidrborg Missile Infantry

Ceorl Javelinmen

Javelins cover considerable distances in the chaos of battle, and cause significant damage.

An individual known as a ‘ceorl’ or ‘churl’ had a very particular place in the stratified society of Anglo-Saxon England. Forming the basis of the free populace, they were neither noblemen nor slaves, ranking above the servile classes but below the nobility. A ceorl’s free status was marked by several factors, such as his attendance at local courts, his payment of dues directly to his lord or king, and perhaps most notably for the era, his right to bear arms. In fact, since many ceorls would have been tenants or even landowners, under Anglo-Saxon law they would have been liable for military duty in the fyrd, as was the case in Wessex.

Being freemen, ceorls would have had to provide their own weaponry. The throwing spear or javelin was one such genus of weapons they used, with the thrusting variety not always entirely distinct from the thrown variety. The advantage of the javelin thrower was the ability to potentially pierce through shields and armour from distance, but this was offset by the reduced range and limited output compared to standard archers, since there were only so many javelins a thrower could carry at any one time. Javelin throwing was certainly a unique skill, with the most skilful Viking warriors allegedly even able to catch spears in mid-flight to hurl them straight back!

Ceorl Javelinmen

Unit Name

Ceorl Javelinmen

Main Unit Key

dan_ceorl_javelinmen

Land Unit Key

dan_ceorl_javelinmen

Naval Unit Key

vik_sae_wylfing_mis

Soldiers

80

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

40

Missile Damage

37

├ Missile Weapon

vik_jav_levy

├ Projectile

vik_javelin_levy

├ Missile Damage

28

├ Missile Ap Damage

9

└ Base Reload Time

30

Accuracy

33

Range

80

Reload

40

Rate of Fire

3

Ammunition

7

Melee Skill

7

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

32

├ Base Defence

7

├ Shield

vik_medium_wood

└ Shield

25

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Trained Skirmishers Cost 150 Upgrade To Danelaw Javelinmen
Garrison Buildings
Ceorl Javelinmen x 1 Long Hall
Long Hall
(vik_great_hall_1)
Level 0
Ship Camp
Ship Camp
(vik_longphort_1)
Level 0
Trading Post
Trading Post
(vik_market_1)
Level 0
Monastic Community
Monastic Community
(vik_monastery_1)
Level 0
Long Hall of the Mountain
Long Hall of the Mountain
(vik_mountain_hall_1)
Level 0
Offa's Hall
Offa's Hall
(vik_offas_hall_1)
Level 0
Rock of Caisil
Rock of Caisil
(vik_rock_caisil_1)
Level 0
Church of St Ciaran
Church of St Ciaran
(vik_st_ciaran_1)
Level 0
Church of St Columbe
Church of St Columbe
(vik_st_columbe_1)
Level 0
Church of St Patraic
Church of St Patraic
(vik_st_patraic_1)
Level 0

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 danelaw 1 0.15 1 2
2 east_anglia 1 0.15 1 2
3 northumbria 1 0.15 1 2