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HomeHome / Total War SAGA: Thrones of Britannia / Sudreyar / Units / Dreki - Hearthguard
Dreki - Hearthguard SudreyarSudreyar Melee Ship

Dreki - Hearthguard

This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The most steadfast of companions receive great rewards of wealth and reciprocated loyalty.

For most of history the only way to move cargoes and people over long distances at any kind of reasonable speed was by water; this remained true until the invention of the railway. Trading vessels carried goods, following the coastlines for the most part, and up navigable rivers. The pattern of settlement and colonisation was almost entirely based on where ships could go. It was also considerably easier to move armies by sea than march them long distances. Trade ships were hired or requisitioned for such tasks, and this was an added incentive for generals to reach a quick conclusion to a campaign: war hurt trade, and used up ships needed for vital food supplies.

(Hearthguard)
A ‘hearthweru’ or hearthguard was, more often than not, a personal friend of a warlord or king who would readily offer his sword in protection on the battlefield in return for gifts, lands, and power. The image of a leader being a generous donor of valuables to his most loyal companions was a running theme throughout the early Middle Ages, and this was certainly the case for the raiding Vikings and the settled Norse kings in Britain and Ireland. In the Viking context, wealth in the form of loot would have certainly appealed to a young warrior of the hearthguard and was often the primary motivation to serve a great war leader, but so was the chance to stake a claim to newly settled lands. The acquisition of land or wealth was not always the sole factor that sustained a hearthguard’s relationship with a warlord or king, however. The very name 'hearth' friend or companion implies closeness to the man served, eating and sharing his company around the fire, through which great bonds of friendship and loyalty were made. When not at war, hearth companions were the closest thing to a loyal professional militia, dispensing their lord’s will and authority on his behalf.

Dreki - Hearthguard

Unit Name

Dreki - Hearthguard

Main Unit Key

shp_est_hearthguard

Land Unit Key

est_hearthguard

Naval Unit Key

vik_dreki

Soldiers

100

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

1000

Recruitment Cost

0

Upkeep Cost

100

Hull Strength

└ Ship

vik_dreki

Speed

Melee Skill

45

Melee Damage

42

├ Melee Weapon

vik_sword_elite

├ Melee Base Damage

36

├ Armour-piercing Damage

6

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

75

├ Base Defence

45

├ Shield

vik_medium

└ Shield

30

Armour

22

├ Armour

vik_mail

├ Armour Defence

22

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

50

Abilities

Hearthguard
  • Shield Castle
    "Heads down, lads, things are about to get a little hairy around here!"
    Units cannot move in this formation.

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Encourage[[/col]]
    This unit provides a morale bonus to nearby allies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Raider[[/col]]
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses