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HomeHome / Total War SAGA: Thrones of Britannia / Sudreyar / Units / Eastmen Champions
Eastmen Champions SudreyarSudreyar Melee Infantry

Eastmen Champions

Champions stand when all others have fallen, fighting until either victory or death.

In the centuries following the eighth-century appearance of the first recorded Viking raiders in the Irish Sea, those of the Norse who chose to settle in the region came to be known as the ‘Ostmenn’, or more literally, ‘the men of the east’. This was how the settled Norse-Gaels contrasted themselves from the native Gaels, who they referred to as ‘Vestmen’, unsurprisingly, ‘the men of the west’. Combining local traditions with their own, the Norse-Gaels were culturally distinct from both the Gaels and their Scandinavian forefathers. Their hybridisation of traditions took place against the setting of their coastal defensive strongholds, many of which were the nuclei of the powerful independent kingdoms of later years. Norse-Gaelic powerbases would eventually be established in places like Dublin, Galloway, and Mann, amongst other places.

As with many facets of their culture, the martial traditions of the Norse-Gaels retained both Viking and Gaelic elements. Many of them strove to master the broadsword, given its unique ability to maim and kill in the right hands. Sword fighting was generally practised by men of status who could afford the costly weapon, with blades commonly passed between generations as symbols of family honour. The dominant types of swords in north-western Europe were the broad-bladed two-edged forms that were up to 90 centimetres long. Most included a pommel on the hilt to keep the sword from slipping out of the hand when used from horseback, and also handy to dish out blunt-force trauma when the situation required it.

Eastmen Champions

Unit Name

Eastmen Champions

Main Unit Key

est_champions

Land Unit Key

est_champions

Naval Unit Key

vik_dreki

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

225

Melee Skill

36

Melee Damage

38

├ Melee Weapon

vik_sword

├ Melee Base Damage

32

├ Armour-piercing Damage

6

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

24

Melee Defence

66

├ Base Defence

36

├ Shield

vik_medium

└ Shield

30

Armour

22

├ Armour

vik_mail

├ Armour Defence

22

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

47

Abilities

Eastmen Champions
  • Shield Castle
    "Heads down, lads, things are about to get a little hairy around here!"
    Units cannot move in this formation.

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Encourage[[/col]]
    This unit provides a morale bonus to nearby allies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Armoured Defenders

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 eastmen 1 0.1 1 1
2 dublin 1 0.1 1 1
3 isles 1 0.1 1 1