Left Panel
menu
HomeHome / Total War SAGA: Thrones of Britannia / Strat Clut / Units / Scout Horsemen
Scout Horsemen Strat ClutStrat Clut Melee Cavalry

Scout Horsemen

Fleet-footed steeds and bold riders make for the best scouts.

As the twelfth-century historian Gerald of Wales put it, the people of Welsh lands were ever-trained for war, from their leaders down to their peasantry. He described a people who, if the situation required it, would rush from their ploughs without hesitation to pick up weapons as quickly as the courtier from court. Their rough and hilly terrain resulted in earlier traditions of Celtic culture being reflected in more military terms – for example, a heavily armoured combatant such as a feudal horseman would have difficulty operating there, so Welsh warriors relied more on agility in war situations, rather than brute strength. Where rival armies who fought them relied on stubborn resistance, the Welsh relied on constant movement.

In broad terms, the organisation of Welsh troops was arranged between those in the essential household force known as the ‘teulu’, and the individuals of the expanded common army, the ‘llu’. The need for reconnoitrers, primed for quick movement over combat readiness, meant that they sometimes made use of scout horsemen. Light cavalry were ideal for the role, usually consisting of lightly armed and armoured horsemen wielding lances or skirmish weapons, since they were not equipped for close-quarters combat. In many cases, the scout horsemen would be the first and last thing their defeated opponents would encounter – initially, before the battle starts when the scout is surveying them, then later, when the fast-moving cavalry are dispatched to finish off routing enemies.

Scout Horsemen

Unit Name

Scout Horsemen

Main Unit Key

wel_scout_horsemen

Land Unit Key

wel_scout_horsemen

Naval Unit Key

vik_corwg

Soldiers

60

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

100

Missile Damage

38

├ Missile Weapon

vik_jav_cav_precursor

├ Projectile

vik_javelin_cavalry_precursor

├ Missile Damage

27

├ Missile Ap Damage

11

└ Base Reload Time

30

Accuracy

40

Range

80

Reload

30

Rate of Fire

3

Ammunition

2

Melee Skill

22

Melee Damage

28

├ Melee Weapon

vik_spear_cav_levy

├ Melee Base Damage

20

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

10

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

15

Melee Defence

52

├ Base Defence

22

├ Shield

vik_medium

└ Shield

30

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

150

├ Man Entity

vik_inf_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

vik_horse_welsh_spear_light

├ Mount Entity

vik_horse_welsh_light

└ Mount Health

50

Morale

26

Abilities

Scout Horsemen
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Fire Whilst Moving[[/col]]
    This unit can fire when mounted and moving.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Trained Cavalry Cost 150 Upgrade To Welsh Horse Raiders
Required Technology Master Horsemen Cost 150 Upgrade To Welsh Horsemen

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 welsh 2 0.15 1 3
2 gwynedd 2 0.15 1 3
3 strathclyde 2 0.15 1 3