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HomeHome / Total War SAGA: Thrones of Britannia / Viking Usurpers / Units / Sword Hirdmen
Sword Hirdmen Viking UsurpersViking Usurpers Melee Infantry

Sword Hirdmen

The scourge of the Northmen kill in the name of plunder and profit.

Much like the Roman ‘comes’, in the Viking world there emerged a culture of heroic champions flanked by chosen companions. The ‘hirdman’ was the highest rank amongst such warriors, and in later times the rank carried with it a seat on the king’s council, enabling them to advise their rulers on non-military aspects of government. In Old Norse and Old English, the term translates to ‘household man’, originally referring to an armed retinue for a warlord but eventually morphing into ‘housecarl’ or ‘huscarl’, specifically referring to a royal guard. Following the ninth-century Danish settlement of England, huscarls also became an integral part of Anglo-Saxon armies, famously defeating their Norwegian counterparts at Stamford Bridge and protecting King Harold's body to the very last man at Hastings.

Hirdmen and huscarls were undoubtedly warriors of elite status, reflected in their superior weaponry and armour. Many of them strove to master the broadsword, given its unique ability to maim and kill in the right hands. Sword fighting was generally practised by men of status who could afford the costly weapon, with blades commonly passed between generations as symbols of family honour. The dominant types of swords in north-western Europe were the broad-bladed two-edged forms that were up to 90 centimetres long. Most included a pommel on the hilt to keep the sword from slipping out of the hand when used from horseback, and also handy to dish out blunt-force trauma when the situation required it.

Sword Hirdmen

Unit Name

Sword Hirdmen

Main Unit Key

vik_sword_hirdmen

Land Unit Key

vik_sword_hirdmen

Naval Unit Key

vik_dreki

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

175

Melee Skill

34

Melee Damage

38

├ Melee Weapon

vik_sword

├ Melee Base Damage

32

├ Armour-piercing Damage

6

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

23

Melee Defence

64

├ Base Defence

34

├ Shield

vik_medium

└ Shield

30

Armour

15

├ Armour

vik_leather_helmet

├ Armour Defence

15

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

Sword Hirdmen
  • Shield Castle
    "Heads down, lads, things are about to get a little hairy around here!"
    Units cannot move in this formation.

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Armoured Defenders Cost 150 Upgrade To Sword Hersir
Required Technology Defensive Masters Cost 150 Upgrade To Mailed Hersir Swordsmen

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 viking 1 0.1 1 2