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HomeHome / Total War SAGA: Thrones of Britannia / Viking Usurpers / Units / Jarl's Huskarls
Jarl's Huskarls Viking UsurpersViking Usurpers Melee Infantry

Jarl's Huskarls

Ceaselessly determined, the Huskarls are peerless warriors.

For many, the word ‘Viking’ conjures up scenes of pillaging marauders from across the sea, rampaging around the coastlines of Britain in the last centuries leading up to the Norman conquest. However, the Vikings should not simply be thought of as mindless, bloodthirsty looters, and instead should be seen for what they really were – initially, sea-based raiders from Scandinavia who would avoid a fight if it meant a quick profit, and later on, migrants in search of newer pastures to settle in, from which they could subsist and even trade. Indeed, the earliest Viking forays into Britain were quick raids of lightly defended, but highly bountiful targets such as churches and monasteries, while in later years they concentrated their actions on conquering lands to establish themselves as permanent kings.

The Vikings were rightly known for their skill at war, utilising the traditional barbarian charge alongside carefully drilled shield wall tactics. Much like the Roman ‘comes’, in the Viking world there emerged a culture of heroic champions flanked by chosen companions. The ‘hirdman’ was the highest rank amongst such warriors, and in later times the rank carried with it a seat on the king’s council, enabling them to advise their rulers on non-military aspects of government. In Old Norse and Old English, the term translates to ‘household man’, originally referring to an armed retinue for a warlord but eventually morphing into ‘housecarl’ or ‘huscarl’, specifically referring to a royal guard. Following the ninth-century Danish settlement of England, huscarls also became an integral part of Anglo-Saxon armies, famously defeating their Norwegian counterparts at Stamford Bridge and protecting King Harold's body to the very last man at Hastings.

Jarl's Huskarls

Unit Name

Jarl's Huskarls

Main Unit Key

vik_jarls_huskarls

Land Unit Key

vik_jarls_huskarls

Naval Unit Key

vik_dreki

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

300

Melee Skill

47

Melee Damage

65

├ Melee Weapon

vik_dane_axe_elite

├ Melee Base Damage

25

├ Armour-piercing Damage

40

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

70

Melee Defence

47

├ Base Defence

47

├ Shield

vik_none

└ Shield

0

Armour

27

├ Armour

vik_mail_long

├ Armour Defence

27

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_2h_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

52

Abilities

Jarl's Huskarls
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Encourage[[/col]]
    This unit provides a morale bonus to nearby allies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Raider[[/col]]
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Armoured Defenders Cost 150 Upgrade From Huskarls
Upgrade
Required Technology Defensive Masters Cost 150 Upgrade To Mailed Huskarls