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HomeHome / Total War SAGA: Thrones of Britannia / Irish Usurpers / Units / Wolf Hounds
Wolf Hounds Irish UsurpersIrish Usurpers Special

Wolf Hounds

Man's best friend can also be his most terrifying enemy.

The various dogs of war used throughout history were fierce and agile creatures, but the War Hounds used by Celtic groups in particular were an altogether more frightening prospect for those who came up against them on the battlefield. Ancestors of the modern Irish Wolf Hound, they were truly giant dogs allegedly capable of ripping a man's head off, and even dragging him right off his horse or chariot to maul him to death. It is thought that the modern name ‘Wolf Hound’ was not given to them by virtue of their similarities in appearance to wolves – although they may have had similar coloured coats to grey wolves, and easily matched them in stature – but rather for their effective use in hunting and killing them, such was their power and size. The Celts’ war dogs were even mentioned by Julius Caesar in his treatise ‘The Gallic Wars’, with the Romans referring to them as ‘canes Scots’, differentiating them from the ancient Rottweiler-like molossus used by the Greeks and Romans in battle. They also heavily feature in Irish mythology and were revered on the island, appearing on the coat of arms of several early Irish Kings, and known to have typically been owned by nobility for guarding property and herds as well as for war.

Wolf Hounds

Unit Name

Wolf Hounds

Main Unit Key

iri_wolf_hounds

Land Unit Key

iri_wolf_hounds

Naval Unit Key

vik_curach

Soldiers

40

Category

Melee Infantry

Class

Special

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

110

Melee Skill

11

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

3

Melee Defence

11

├ Base Defence

11

├ Shield

vik_none

└ Shield

0

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_med

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

No Ability

Attributes

  • [[col:yellow]]Berserk[[/col]]
    This unit can go berserk during the battle. This makes them uncontrollable; they will automatically attack nearby enemies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Raider[[/col]]
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • [[col:yellow]]Scare (everyone)[[/col]]
    This unit frightens all enemy units.
  • [[col:yellow]]Immune to Fear[[/col]]
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Trained Fighters

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 irish 1 0.1 1 2