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HomeHome / Total War SAGA: Thrones of Britannia / Irish Usurpers / Units / Freemen Archers
Freemen Archers Irish UsurpersIrish Usurpers Missile Infantry

Freemen Archers

A weapon discipline that affords distance from enemies is the choice of many free men.

The freemen living within the social orders of the early medieval period generally existed as a group between the nobles above them and the slave classes below. Freemen possessed the most social mobility of all classes – for example, they could accumulate followers as a result of battle exploits, or even more simply from their generosity or camaraderie with others. Accumulation of wealth earned by amassing battle loot or simply through success in a trade was also possible, but in any case, accumulating enough of either followers or riches could elevate a freeman into nobility. Equally, accumulation of debts that couldn't be repaid would mean a freeman could easily become a bondsman, working as a slave to pay off his debt or even fighting as a serf levy for another man until his debt was considered no more.

Above all, freemen were free to fight. Armed with spears, they were arguably wielding the oldest purpose-built weapon in existence. Given its comparative cheapness and ease of construction, the spear was one of the most commonly used weapons among all classes of fighting men before and throughout medieval times. Its notable advantage was the longer reach it afforded its bearer, enabling effective engagement with a larger or mounted enemy who might otherwise be out of reach. The Viking tendency to emblazon spears with ostentatious decorative carvings indicates that some were primarily used for thrusting rather than throwing, reducing the possibility of losing what were obviously prized weapons.

Freemen Archers

Unit Name

Freemen Archers

Main Unit Key

iri_freemen_archers

Land Unit Key

iri_freemen_archers

Naval Unit Key

vik_curach_mis

Soldiers

80

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

60

Missile Damage

28

├ Missile Weapon

vik_bow_levy

├ Projectile

vik_bow_levy_normal

├ Missile Damage

24

├ Missile Ap Damage

4

└ Base Reload Time

30

Accuracy

20

Range

150

Reload

43

Rate of Fire

4

Ammunition

14

Melee Skill

8

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

8

├ Base Defence

8

├ Shield

vik_none

└ Shield

0

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Ignore Terrain[[/col]]
    Speed penalties caused by the terrain are ignored by this unit.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Trained Skirmishers Cost 150 Upgrade From Serf Archers
Garrison Buildings
Freemen Archers x 1 Long Hall
Long Hall
(vik_great_hall_1)
Level 0
Ship Camp
Ship Camp
(vik_longphort_1)
Level 0
Trading Post
Trading Post
(vik_market_1)
Level 0
Monastic Community
Monastic Community
(vik_monastery_1)
Level 0
Long Hall of the Mountain
Long Hall of the Mountain
(vik_mountain_hall_1)
Level 0
Offa's Hall
Offa's Hall
(vik_offas_hall_1)
Level 0
Rock of Caisil
Rock of Caisil
(vik_rock_caisil_1)
Level 0
Church of St Ciaran
Church of St Ciaran
(vik_st_ciaran_1)
Level 0
Church of St Columbe
Church of St Columbe
(vik_st_columbe_1)
Level 0
Church of St Patraic
Church of St Patraic
(vik_st_patraic_1)
Level 0