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HomeHome / Total War SAGA: Thrones of Britannia / Irish Usurpers / Units / Catapult
Catapult Irish UsurpersIrish Usurpers Field Artillery

Catapult

High-maintenance and frequently inaccurate, but incredibly devastating when used successfully.

The onset of the Dark Ages saw the glory days of Greco-Roman-era siege engines come to an abrupt end. The catapult, named after the Greek word ‘katapultos’ meaning ‘shield piercer’, was one such siege weapon used to great effect by groups in antiquity. Having been so successful for the Roman Empire, numerous European war leaders of the early medieval period attempted to imitate the technology of one genus of Roman catapults called onagers. They originally took the form of large, torsion-powered missile throwers made entirely of wood, sat upon a kind of chassis supporting an ‘arm’ with a sling attached to it. Rotational forces would be harnessed into strands of thick, sinewy, coiled rope using a winch and ratchet, then the throwing arm was pulled back using a windlass and considerable brute strength, which was then secured in place as close to ground level as possible with a slip hook. The cocked arm held an incredible amount of potential energy and could be loaded with a payload – usually large rocks – waiting to be released and launched over vast distances.

Unfortunately, the high-maintenance catapults of the early Middle Ages were troublesome machines and far inferior to those seen in antiquity, with the revived technology not able to match the strength, resilience, or accuracy of the onagers of the distant past. In time, however, medieval siege techniques eventually surpassed their forebears with the development of the twelfth-century European trebuchet, using technology thought to be similar to that used in China over a millennium earlier.

Catapult

Unit Name

Catapult

Main Unit Key

iri_catapult

Land Unit Key

iri_catapult

Naval Unit Key

vik_curach

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

200

Missile Damage

200

├ Engine

att_onager

├ Missile Weapon

att_onager

├ Projectile

vik_catapult_rock

├ Missile Damage

100

├ Missile Ap Damage

100

└ Base Reload Time

30

Accuracy

6

Range

350

Reload

20

Rate of Fire

3

Ammunition

9

Melee Skill

8

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

8

├ Base Defence

8

├ Shield

vik_none

└ Shield

0

Armour

5

├ Armour

vik_cloth

├ Armour Defence

5

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • [[col:yellow]]Cannot Run[[/col]]
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Siege Advancements

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 irish 1 0.025 1 1