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HomeHome / Total War SAGA: Thrones of Britannia / Circenn Usurpers / Units / Alban Crossbowmen
Alban Crossbowmen Circenn UsurpersCircenn Usurpers Missile Infantry

Alban Crossbowmen

Crossbows are ideal for hunting, even more so when the hunted are enemy combatants.

Thought to have been invented simultaneously in both Greece and China during the fifth century BC, various forms of crossbow had been spreading rapidly across Europe from well before the Migration Period. By the turn of millennium into the Common Era, the Romans had already fielded their large torsion-sprung scorpion and ballista bolt throwers for the first time, and by the second century were training cavalry to use handheld adaptations on the battlefield. Eventually, the crossbow reached the barbarian tribal confederations of northern and western Europe, where it was used in deadly combination with the pike tactics emerging at the time, while also becoming a popular hunting weapon.

The crossbow originally came about as a way of automating the simple bow. It worked by mounting a shorter arrow or bolt horizontally on a barrel or stock that, once fitted, could be drawn with a ratchet mechanism to a much greater tension than a man alone could generate without one. This meant that the crossbow could penetrate heavy armour far more effectively than ever before. Also, unlike the bow which took many years of training and practice to master, a layman could be taught to use a crossbow in well within a week. Comparably poor rates of fire was the weapon’s only real downside, but since it could be held in tension for a much longer period of time, crossbowmen often had time to pick and choose their shots carefully. This aspect meant that crossbows were unequalled as the sniper rifles of the ancient and medieval worlds.

Alban Crossbowmen

Unit Name

Alban Crossbowmen

Main Unit Key

sco_alban_crossbowmen

Land Unit Key

sco_alban_crossbowmen

Naval Unit Key

vik_birlinn_mis

Soldiers

80

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

70

Missile Damage

38

├ Missile Weapon

vik_crossbow

├ Projectile

vik_crossbow_normal

├ Missile Damage

11

├ Missile Ap Damage

27

└ Base Reload Time

43

Accuracy

26

Range

125

Reload

35

Rate of Fire

2

Ammunition

14

Melee Skill

11

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

3

Melee Defence

11

├ Base Defence

11

├ Shield

vik_none

└ Shield

0

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_med

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Ignore Terrain[[/col]]
    Speed penalties caused by the terrain are ignored by this unit.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Masters of Missile Warfare Cost 150 Upgrade To Lowland Crossbowmen

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 scottish 1 0.1 1 1