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HomeHome / Total War SAGA: Thrones of Britannia / Northymbre / Units / Sae Wylfing - Ceorl Archers
Sae Wylfing - Ceorl Archers NorthymbreNorthymbre Missile Ship

Sae Wylfing - Ceorl Archers

This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The most practiced archers are at their most useful when paying their dues to the fyrds.

For most of history the only way to move cargoes and people over long distances at any kind of reasonable speed was by water; this remained true until the invention of the railway. Trading vessels carried goods, following the coastlines for the most part, and up navigable rivers. The pattern of settlement and colonisation was almost entirely based on where ships could go. It was also considerably easier to move armies by sea than march them long distances. Trade ships were hired or requisitioned for such tasks, and this was an added incentive for generals to reach a quick conclusion to a campaign: war hurt trade, and used up ships needed for vital food supplies.

(Ceorl Archers)
An individual known as a ‘ceorl’ or ‘churl’ had a very particular place in the stratified society of Anglo-Saxon England. Forming the basis of the free populace, they were neither noblemen nor slaves, ranking above the servile classes but below the nobility. A ceorl’s free status was marked by several factors, such as his attendance at local courts, his payment of dues directly to his lord or king, and perhaps most notably for the era, his right to bear arms. In fact, since many ceorls would have been tenants or even landowners, under Anglo-Saxon law they would have been liable for military duty in the fyrd, as was the case in Wessex.

Being freemen, ceorls would have had to provide their own weaponry. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.

Sae Wylfing - Ceorl Archers

Unit Name

Sae Wylfing - Ceorl Archers

Main Unit Key

shp_dan_ceorl_archers

Land Unit Key

dan_ceorl_archers

Naval Unit Key

vik_sae_wylfing_mis

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

50

Missile Damage

28

├ Missile Weapon

vik_bow_levy

├ Projectile

vik_bow_levy_normal

├ Missile Damage

24

├ Missile Ap Damage

4

└ Base Reload Time

30

Accuracy

15

Range

150

Reload

35

Rate of Fire

3

Ammunition

14

Hull Strength

└ Ship

vik_sae_wylfing

Speed

Melee Skill

7

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

7

├ Base Defence

7

├ Shield

vik_none

└ Shield

0

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses