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HomeHome / Total War SAGA: Thrones of Britannia / Northymbre / Units / Sae Wylfing - Armoured Archers
Sae Wylfing - Armoured Archers NorthymbreNorthymbre Missile Ship

Sae Wylfing - Armoured Archers

This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

There is merit in being able to fire a bow but also endure a charge.

For most of history the only way to move cargoes and people over long distances at any kind of reasonable speed was by water; this remained true until the invention of the railway. Trading vessels carried goods, following the coastlines for the most part, and up navigable rivers. The pattern of settlement and colonisation was almost entirely based on where ships could go. It was also considerably easier to move armies by sea than march them long distances. Trade ships were hired or requisitioned for such tasks, and this was an added incentive for generals to reach a quick conclusion to a campaign: war hurt trade, and used up ships needed for vital food supplies.

(Armoured Archers)
The warriors of the Danelaw were part of the powerful Danish military aristocracy that dominated the areas of Britain in which the Vikings settled during the ninth century. There had been several confrontations between the fyrds of King Alfred the Great and Danish forces up until then, culminating in the agreement which saw the Danish warlord Guthrum withdraw his forces from Wessex in the autumn of AD 877. In doing so, a portion of his Great Heathen Army settled down in the eastern part of Mercia, laying the origins of the Danelaw, the region where distinctively Danish laws held prominence in the local courts. Legal traditions aside, Danish military customs were also well entrenched in the area as Guthrum, initially unsatisfied with his army’s unfulfillments, remained poised for potential renewed attacks on Wessex.

The settled Danes shared out the land for the purposes of agricultural subsistence, but still retained their strong Scandinavian warrior traditions. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.

Sae Wylfing - Armoured Archers

Unit Name

Sae Wylfing - Armoured Archers

Main Unit Key

shp_dan_armoured_archers

Land Unit Key

dan_armoured_archers

Naval Unit Key

vik_sae_wylfing_mis

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

90

Missile Damage

32

├ Missile Weapon

vik_bow

├ Projectile

vik_bow_normal

├ Missile Damage

27

├ Missile Ap Damage

5

└ Base Reload Time

30

Accuracy

23

Range

150

Reload

50

Rate of Fire

4

Ammunition

14

Hull Strength

└ Ship

vik_sae_wylfing

Speed

Melee Skill

11

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

3

Melee Defence

11

├ Base Defence

11

├ Shield

vik_none

└ Shield

0

Armour

15

├ Armour

vik_leather_helmet

├ Armour Defence

15

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_med

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Guerrilla Deployment[[/col]]
    This unit can deploy outside of the deployment zone.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses