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HomeHome / Total War SAGA: Thrones of Britannia / Northymbre / Units / Long Axemen
Long Axemen NorthymbreNorthymbre Melee Infantry

Long Axemen

A two-handed weapon is a risk to wield, but made up for in matchless damage output.

The warriors of the Danelaw were part of the powerful Danish military aristocracy that dominated the areas of Britain in which the Vikings settled during the ninth century. There had been several confrontations between the fyrds of King Alfred the Great and Danish forces up until then, culminating in the agreement which saw the Danish warlord Guthrum withdraw his forces from Wessex in the autumn of AD 877. In doing so, a portion of his Great Heathen Army settled down in the eastern part of Mercia, laying the origins of the Danelaw, the region where distinctively Danish laws held prominence in the local courts. Legal traditions aside, Danish military customs were also well entrenched in the area as Guthrum, initially unsatisfied with his army’s unfulfillments, remained poised for potential renewed attacks on Wessex.

The settled Danes shared out the land for the purposes of agricultural subsistence, but still retained their strong Scandinavian warrior traditions. Perhaps the most emblematic and imposing of all weapons they used was the two-handed broad axe, also known as the Dane Axe. As was the case for many who took axes into battle, it was often chosen for being a readily-available domestic tool, and it is certainly feasible that larger adaptations existed for chopping the bulkiest bits of wood. The shield-less warriors who wielded two-handed battle axes had a specialised place on the battlefield, entering the fray as part of a later wave to strike when enemy defences were down, causing skull-splitting damage to the opposition’s breached battle lines.

Long Axemen

Unit Name

Long Axemen

Main Unit Key

dan_long_axemen

Land Unit Key

dan_long_axemen

Naval Unit Key

vik_draca

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

125

Melee Skill

22

Melee Damage

35

├ Melee Weapon

vik_dane_axe_levy

├ Melee Base Damage

15

├ Armour-piercing Damage

20

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

22

├ Base Defence

22

├ Shield

vik_none

└ Shield

0

Armour

12

├ Armour

vik_leather

├ Armour Defence

12

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_2h_med

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

Long Axemen
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Raider[[/col]]
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Offensive Masters Cost 150 Upgrade To Great Axemen
Garrison Buildings
Long Axemen x 1 Patrols
Patrols
(vik_garrison_1)
Level 0

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 danelaw 1 0.15 1 2
2 east_anglia 1 0.15 1 2
3 northumbria 1 0.15 1 2