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HomeHome / Total War SAGA: Thrones of Britannia / Northymbre / Units / Jarl's Horsemen
Jarl's Horsemen NorthymbreNorthymbre Melee Cavalry

Jarl's Horsemen

Expert professional cavalry, trained, outfitted, and equipped at their lord’s expense.

As the kingdoms of Britain expanded, royal deputies were needed to deal with the routine business of the land on behalf of their kings. Such men were referred to as ealdormen in the early Saxon period, but by the eleventh century the title was superseded by Scandinavian influence and they came to be referred to as earls and jarls, with the latter term used more in places more populated by Danes. An earl or jarl was not necessarily just a royal official, but could also be an upper-class man with land, estates, and a military retinue, likely by virtue of being descendant of a family that had previously ruled as kings, but subsequently had their lands absorbed into a larger kingdom.

Being well-to-do men, earls could fund the training and equipment for their own bands, so they were often made up of more elite soldiers than those who merely fought in the fyrds. Their use of spears from horseback had been seen in a similar form around Britain before, with the Roman use of lance-bearing cavalry regiments. Advancements in horse training techniques and more significantly, the adoption of the stirrup into Western Europe, meant that horses were no longer primarily just a means to get to the battlefield. Mounted warriors previously ran a considerable risk of being unhorsed by the slightest impacts, nor could they carry out any significant blows without becoming unbalanced and vulnerable. Stirrups ensured stability, so that what had formerly been impossible on horseback in the cut and thrust of battle then became easy.

Jarl's Horsemen

Unit Name

Jarl's Horsemen

Main Unit Key

dan_jarls_horsemen

Land Unit Key

dan_jarls_horsemen

Naval Unit Key

vik_sae_wylfing

Soldiers

60

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

275

Melee Skill

35

Melee Damage

32

├ Melee Weapon

vik_spear_cav

├ Melee Base Damage

22

├ Armour-piercing Damage

10

├ Armour Piercing

No

├ Attack Against Cavalry

15

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

24

Melee Defence

65

├ Base Defence

35

├ Shield

vik_medium

└ Shield

30

Armour

27

├ Armour

vik_mail_long

├ Armour Defence

27

└ Shield Armour

0

Health

150

├ Man Entity

vik_inf_med

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

vik_horse_spear_med

├ Mount Entity

vik_horse_medium

└ Mount Health

50

Morale

47

Abilities

Jarl's Horsemen
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Trained Cavalry Cost 150 Upgrade From Thegn Horsemen
Upgrade
Required Technology Master Horsemen Cost 150 Upgrade To Danelaw Mailed Horsemen