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HomeHome / Total War SAGA: Thrones of Britannia / Northymbre / Units / Fyrd Archers
Fyrd Archers NorthymbreNorthymbre Missile Infantry

Fyrd Archers

An army can only be ‘Great’ with the tactical options provided by well-trained bowmen.

The fyrd was, in the simplest terms, a levy of ordinary individuals who were not tied to a lord as fighting vassals. The Saxons used fyrds throughout their period of dominance and even for the settled Danes, levying troops was a frequent necessity. After King Alfred of the West Saxons finally defeated Guthrum the Dane in AD 878, he famously implemented a defence-in-depth system of forts that also reformed the Saxon fyrds by dividing them into three main groups. One part of the force remained at home on their estates, while another stayed out on patrol in the field in a constant state of readiness. The third group were the men guarding their local forts, all of which culminated in Anglo-Saxon England becoming a very well-defended place indeed.

When the men of the fyrd were called upon to fight, they were frequently doing so to protect their homes and livelihoods. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.

Fyrd Archers

Unit Name

Fyrd Archers

Main Unit Key

dan_fyrd_archers

Land Unit Key

dan_fyrd_archers

Naval Unit Key

vik_sae_wylfing_mis

Soldiers

80

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

60

Missile Damage

28

├ Missile Weapon

vik_bow_levy

├ Projectile

vik_bow_levy_normal

├ Missile Damage

24

├ Missile Ap Damage

4

└ Base Reload Time

30

Accuracy

17

Range

150

Reload

50

Rate of Fire

4

Ammunition

14

Melee Skill

8

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

8

├ Base Defence

8

├ Shield

vik_none

└ Shield

0

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Trained Skirmishers Cost 150 Upgrade From Ceorl Archers
Upgrade
Required Technology Masters of Missile Warfare Cost 150 Upgrade To Danelaw Archers
Garrison Buildings
Fyrd Archers x 1 Patrols
Patrols
(vik_garrison_1)
Level 0
Long Hall
Long Hall
(vik_great_hall_1)
Level 0
Ship Camp
Ship Camp
(vik_longphort_1)
Level 0
Trading Post
Trading Post
(vik_market_1)
Level 0
Monastic Community
Monastic Community
(vik_monastery_1)
Level 0
Long Hall of the Mountain
Long Hall of the Mountain
(vik_mountain_hall_1)
Level 0
Offa's Hall
Offa's Hall
(vik_offas_hall_1)
Level 0
Rock of Caisil
Rock of Caisil
(vik_rock_caisil_1)
Level 0
Church of St Ciaran
Church of St Ciaran
(vik_st_ciaran_1)
Level 0
Church of St Columbe
Church of St Columbe
(vik_st_columbe_1)
Level 0
Church of St Patraic
Church of St Patraic
(vik_st_patraic_1)
Level 0