Skeid - Norman Archers
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.Taking pleasure in killing, these bowmen enjoy shooting down the enemy.
For most of history the only way to move cargoes and people over long distances at any kind of reasonable speed was by water; this remained true until the invention of the railway. Trading vessels carried goods, following the coastlines for the most part, and up navigable rivers. The pattern of settlement and colonisation was almost entirely based on where ships could go. It was also considerably easier to move armies by sea than march them long distances. Trade ships were hired or requisitioned for such tasks, and this was an added incentive for generals to reach a quick conclusion to a campaign: war hurt trade, and used up ships needed for vital food supplies.
(Norman Archers)
The Normans were one of the most successful and long-lived political and military cultures ever founded by the Vikings. Through military prowess and political manoeuvring in the ninth century, the Danish war leader Hrolf managed to secure a roughly autonomous region for his raiding army within the Frankish kingdom. Later going by the Frankish name Rollo, the Dane was given the status of Duke, a position carried down his bloodline that ruled Normandy and subsequently conquered Norman lands. Their legendary expansionist successes were the result of a unique military structure within their fiefdoms, organised around a new type of warrior elite – the feudal knights. Supported by infantry, heavily armoured mounted lords would form fearsome cavalry blocks of around thirty men charging knee-to-knee, a psychologically imposing sight that often caused battle lines to break at their mere advance.
Using their system of infantry-supported knights, the Normans were incredibly effective in battle. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.
Unit Name Skeid - Norman Archers |
Main Unit Key shp_nor_archers |
Land Unit Key nor_archers |
Naval Unit Key vik_skeid_mis |
Soldiers 80 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 60 |
28 |
├ Missile Weapon vik_bow_levy |
├ Projectile vik_bow_levy_normal |
├ Missile Damage 24 |
├ Missile Ap Damage 4 |
└ Base Reload Time 30 |
Accuracy 18 |
Range 150 |
Reload 50 |
Rate of Fire 4 |
Ammunition 14 |
└ Ship vik_skeid |
Speed |
Melee Skill 8 |
9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
8 |
├ Base Defence 8 |
├ Shield vik_none |
└ Shield 0 |
7 |
├ Armour vik_cloth_helmet |
├ Armour Defence 7 |
└ Shield Armour 0 |
100 |
├ Man Entity vik_inf_mis_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 30 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses