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HomeHome / Total War SAGA: Thrones of Britannia / Normaunds / Units / Skeid - Norman Archers
Skeid - Norman Archers NormaundsNormaunds Missile Ship

Skeid - Norman Archers

This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Taking pleasure in killing, these bowmen enjoy shooting down the enemy.

For most of history the only way to move cargoes and people over long distances at any kind of reasonable speed was by water; this remained true until the invention of the railway. Trading vessels carried goods, following the coastlines for the most part, and up navigable rivers. The pattern of settlement and colonisation was almost entirely based on where ships could go. It was also considerably easier to move armies by sea than march them long distances. Trade ships were hired or requisitioned for such tasks, and this was an added incentive for generals to reach a quick conclusion to a campaign: war hurt trade, and used up ships needed for vital food supplies.

(Norman Archers)
The Normans were one of the most successful and long-lived political and military cultures ever founded by the Vikings. Through military prowess and political manoeuvring in the ninth century, the Danish war leader Hrolf managed to secure a roughly autonomous region for his raiding army within the Frankish kingdom. Later going by the Frankish name Rollo, the Dane was given the status of Duke, a position carried down his bloodline that ruled Normandy and subsequently conquered Norman lands. Their legendary expansionist successes were the result of a unique military structure within their fiefdoms, organised around a new type of warrior elite – the feudal knights. Supported by infantry, heavily armoured mounted lords would form fearsome cavalry blocks of around thirty men charging knee-to-knee, a psychologically imposing sight that often caused battle lines to break at their mere advance.

Using their system of infantry-supported knights, the Normans were incredibly effective in battle. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.

Skeid - Norman Archers

Unit Name

Skeid - Norman Archers

Main Unit Key

shp_nor_archers

Land Unit Key

nor_archers

Naval Unit Key

vik_skeid_mis

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

60

Missile Damage

28

├ Missile Weapon

vik_bow_levy

├ Projectile

vik_bow_levy_normal

├ Missile Damage

24

├ Missile Ap Damage

4

└ Base Reload Time

30

Accuracy

18

Range

150

Reload

50

Rate of Fire

4

Ammunition

14

Hull Strength

└ Ship

vik_skeid

Speed

Melee Skill

8

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

8

├ Base Defence

8

├ Shield

vik_none

└ Shield

0

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

30

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses