Left Panel
menu
HomeHome / Total War SAGA: Thrones of Britannia / Normaunds / Units / Norman Levy Archers
Norman Levy Archers NormaundsNormaunds Missile Infantry

Norman Levy Archers

An arrow to the eye is a sure way to fell a target.

The Normans were one of the most successful and long-lived political and military cultures ever founded by the Vikings. Through military prowess and political manoeuvring in the ninth century, the Danish war leader Hrolf managed to secure a roughly autonomous region for his raiding army within the Frankish kingdom. Later going by the Frankish name Rollo, the Dane was given the status of Duke, a position carried down his bloodline that ruled Normandy and subsequently conquered Norman lands. Their legendary expansionist successes were the result of a unique military structure within their fiefdoms, organised around a new type of warrior elite – the feudal knights. Supported by infantry, heavily armoured mounted lords would form fearsome cavalry blocks of around thirty men charging knee-to-knee, a psychologically imposing sight that often caused battle lines to break at their mere advance.

Using their system of infantry-supported knights, the Normans were incredibly effective in battle. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.

Norman Levy Archers

Unit Name

Norman Levy Archers

Main Unit Key

nor_levy_archers

Land Unit Key

nor_levy_archers

Naval Unit Key

vik_skeid_mis

Soldiers

80

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

50

Missile Damage

28

├ Missile Weapon

vik_bow_levy

├ Projectile

vik_bow_levy_normal

├ Missile Damage

24

├ Missile Ap Damage

4

└ Base Reload Time

30

Accuracy

15

Range

150

Reload

35

Rate of Fire

3

Ammunition

14

Melee Skill

7

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

7

├ Base Defence

7

├ Shield

vik_none

└ Shield

0

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Trained Skirmishers Cost 150 Upgrade To Norman Archers
Garrison Buildings
Norman Levy Archers x 1 Patrols
Patrols
(vik_garrison_1)
Level 0
Norman Levy Archers x 2 Long Hall
Long Hall
(vik_great_hall_1)
Level 0
Ship Camp
Ship Camp
(vik_longphort_1)
Level 0
Trading Post
Trading Post
(vik_market_1)
Level 0
Monastic Community
Monastic Community
(vik_monastery_1)
Level 0
Long Hall of the Mountain
Long Hall of the Mountain
(vik_mountain_hall_1)
Level 0
Offa's Hall
Offa's Hall
(vik_offas_hall_1)
Level 0
Rock of Caisil
Rock of Caisil
(vik_rock_caisil_1)
Level 0
Church of St Ciaran
Church of St Ciaran
(vik_st_ciaran_1)
Level 0
Church of St Columbe
Church of St Columbe
(vik_st_columbe_1)
Level 0
Church of St Patraic
Church of St Patraic
(vik_st_patraic_1)
Level 0
Faction Availability
Thrones of Britannia

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 norman 2 0.15 1 2