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HomeHome / Total War SAGA: Thrones of Britannia / Mierce / Units / Sae Wylfing - Militia Fyrd Archers
Sae Wylfing - Militia Fyrd Archers MierceMierce Missile Ship

Sae Wylfing - Militia Fyrd Archers

This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Fine-tuning their skills all year round, the bowmen of the militia are ever-ready for war.

For most of history the only way to move cargoes and people over long distances at any kind of reasonable speed was by water; this remained true until the invention of the railway. Trading vessels carried goods, following the coastlines for the most part, and up navigable rivers. The pattern of settlement and colonisation was almost entirely based on where ships could go. It was also considerably easier to move armies by sea than march them long distances. Trade ships were hired or requisitioned for such tasks, and this was an added incentive for generals to reach a quick conclusion to a campaign: war hurt trade, and used up ships needed for vital food supplies.

(Militia Fyrd Archers)
The fyrd was, in the simplest terms, a levy of ordinary individuals who were not tied to a lord as fighting vassals. The Saxons used fyrds throughout their period of dominance and even for the settled Danes, levying troops was a frequent necessity. After King Alfred of the West Saxons finally defeated Guthrum the Dane in AD 878, he famously implemented a defence-in-depth system of forts that also reformed the Saxon fyrds by dividing them into three main groups. One part of the force remained at home on their estates, while another stayed out on patrol in the field in a constant state of readiness. The third group were the men guarding their local forts, all of which culminated in Anglo-Saxon England becoming a very well-defended place indeed.

When the men of the fyrd were called upon to fight, they were frequently doing so to protect their homes and livelihoods. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.

Sae Wylfing - Militia Fyrd Archers

Unit Name

Sae Wylfing - Militia Fyrd Archers

Main Unit Key

shp_eng_militia_fyrd_archers

Land Unit Key

eng_militia_fyrd_archers

Naval Unit Key

vik_sae_wylfing_mis

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

70

Missile Damage

28

├ Missile Weapon

vik_bow_levy

├ Projectile

vik_bow_levy_normal

├ Missile Damage

24

├ Missile Ap Damage

4

└ Base Reload Time

30

Accuracy

18

Range

150

Reload

50

Rate of Fire

4

Ammunition

14

Hull Strength

└ Ship

vik_sae_wylfing

Speed

Melee Skill

8

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

8

├ Base Defence

8

├ Shield

vik_none

└ Shield

0

Armour

12

├ Armour

vik_leather

├ Armour Defence

12

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

30

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses