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HomeHome / Total War SAGA: Thrones of Britannia / Mierce / Units / Thegns
Thegns MierceMierce Melee Infantry

Thegns

The military attendants of lords and kings do not shy away from war.

During the era of Viking settlement in Britain, an integral part of the fyrds was a class of noblemen-warriors who owned land granted from lords or kings by right of a provided military service. They were known as thegns, who in the earliest times of Saxon migration were exclusively defined by that military service. The first Anglo-Saxon leaders kept ‘gesiths’ as they were formerly known in their retinues, who were better trained and more highly motivated due to a close relationship with their warmongering lords. By the later Saxon era, they had developed into a middle-ranking land-owning ‘officer class’ with major roles in organising and leading the fyrds. Danish rule over conquered English lands meant that some thegns fought for their conquerors in return for being able to keep their lands within the puppet kingdoms.

Thegns were much better equipped for war than most other troops. Many of them strove to master the broadsword, given its unique ability to maim and kill in the right hands. Sword fighting was generally practised by men of status who could afford the costly weapon, with blades commonly passed between generations as symbols of family honour. The dominant types of swords in north-western Europe were the broad-bladed two-edged forms that were up to 90 centimetres long. Most included a pommel on the hilt to keep the sword from slipping out of the hand when used from horseback, and also handy to dish out blunt-force trauma when the situation required it.

Thegns

Unit Name

Thegns

Main Unit Key

eng_thegns

Land Unit Key

eng_thegns

Naval Unit Key

vik_draca

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

175

Melee Skill

34

Melee Damage

38

├ Melee Weapon

vik_sword

├ Melee Base Damage

32

├ Armour-piercing Damage

6

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

23

Melee Defence

64

├ Base Defence

34

├ Shield

vik_medium

└ Shield

30

Armour

22

├ Armour

vik_mail

├ Armour Defence

22

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

Thegns
  • Shield Castle
    "Heads down, lads, things are about to get a little hairy around here!"
    Units cannot move in this formation.

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Trained Fighters Cost 150 Upgrade To Earl's Thegns
Required Technology Offensive Masters Cost 150 Upgrade To Mailed Thegns

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 mercia 1 0.1 1 2
2 wessex 1 0.1 1 2
3 anglo_saxon 1 0.1 1 2