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HomeHome / Total War SAGA: Thrones of Britannia / Mierce / Units / Thegn Horsemen
Thegn Horsemen MierceMierce Melee Cavalry

Thegn Horsemen

Mounted noblemen-warriors, dominating the fyrds with distinction.

During the era of Viking settlement in Britain, an integral part of the fyrds was a class of noblemen-warriors who owned land granted from lords or kings by right of a provided military service. They were known as thegns, who in the earliest times of Saxon migration were exclusively defined by that military service. The first Anglo-Saxon leaders kept ‘gesiths’ as they were formerly known in their retinues, who were better trained and more highly motivated due to a close relationship with their warmongering lords. By the later Saxon era, they had developed into a middle-ranking land-owning ‘officer class’ with major roles in organising and leading the fyrds. Danish rule over conquered English lands meant that some thegns fought for their conquerors in return for being able to keep their lands within the puppet kingdoms.

Thegns were much better equipped for war than most other troops. Their use of spears from horseback had been seen in a similar form around Britain before, with the Roman use of lance-bearing cavalry regiments. Advancements in horse training techniques and more significantly, the adoption of the stirrup into Western Europe, meant that horses were no longer primarily just a means to get to the battlefield. Mounted warriors previously ran a considerable risk of being unhorsed by the slightest impacts, nor could they carry out any significant blows without becoming unbalanced and vulnerable. Stirrups ensured stability, so that what had formerly been impossible on horseback in the cut and thrust of battle then became easy.

Thegn Horsemen

Unit Name

Thegn Horsemen

Main Unit Key

eng_thegn_horsemen

Land Unit Key

eng_thegn_horsemen

Naval Unit Key

vik_sae_wylfing

Soldiers

60

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

250

Melee Skill

33

Melee Damage

32

├ Melee Weapon

vik_spear_cav

├ Melee Base Damage

22

├ Armour-piercing Damage

10

├ Armour Piercing

No

├ Attack Against Cavalry

15

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

23

Melee Defence

63

├ Base Defence

33

├ Shield

vik_medium

└ Shield

30

Armour

22

├ Armour

vik_mail

├ Armour Defence

22

└ Shield Armour

0

Health

150

├ Man Entity

vik_inf_med

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

vik_horse_spear_med

├ Mount Entity

vik_horse_medium

└ Mount Health

50

Morale

45

Abilities

Thegn Horsemen
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Trained Cavalry Cost 150 Upgrade To Earl's Horsemen
Required Technology Master Horsemen Cost 150 Upgrade To Mailed Horsemen

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wessex 1 0.05 1 1
2 mercia 1 0.05 1 1
3 anglo_saxon 1 0.05 1 1