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HomeHome / Total War SAGA: Thrones of Britannia / Mide / Units / Oll-pheist - Airig Swordsmen
Oll-pheist - Airig Swordsmen MideMide Melee Ship

Oll-pheist - Airig Swordsmen

This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The noblemen-warriors brandish their blades with conviction as an example to others – it is their duty.

For most of history the only way to move cargoes and people over long distances at any kind of reasonable speed was by water; this remained true until the invention of the railway. Trading vessels carried goods, following the coastlines for the most part, and up navigable rivers. The pattern of settlement and colonisation was almost entirely based on where ships could go. It was also considerably easier to move armies by sea than march them long distances. Trade ships were hired or requisitioned for such tasks, and this was an added incentive for generals to reach a quick conclusion to a campaign: war hurt trade, and used up ships needed for vital food supplies.

(Airig Swordsmen)
The Irish kings of the Dark Ages were rulers of men rather than territory, which provided the basis for the development of Ireland’s tiered social order. At the top stood a High King who most regional rulers answered to, while at the bottom languished a large unfree peasantry. Many Irish records of the early medieval period mention the word ‘aire’ to refer to those in between; a catch-all term describing anyone who held an independent legal status. Written laws dating to later centuries, however, use the word ‘Airig’ more specifically in references to nobles or chiefs, distinguishing them from commoners. Indeed, Ireland’s sumptuary laws of the seventh and eighth centuries even refer to the colours that each social class were allowed to wear, including those for the Airig nobility – grey, brown, or red.

Commanding a ‘cet’ – a military unit of up to one hundred men – the Airig nobility were high-ranking combatants. Many of them strove to master the broadsword, given its unique ability to maim and kill in the right hands. Sword fighting was generally practised by men of status who could afford the costly weapon, with blades commonly passed between generations as symbols of family honour. The dominant types of swords in north-western Europe were the broad-bladed two-edged forms that were up to 90 centimetres long. Most included a pommel on the hilt to keep the sword from slipping out of the hand when used from horseback, and also handy to dish out blunt-force trauma when the situation required it.

Oll-pheist - Airig Swordsmen

Unit Name

Oll-pheist - Airig Swordsmen

Main Unit Key

shp_iri_airig_swordsmen

Land Unit Key

iri_airig_swordsmen

Naval Unit Key

vik_oll_pheist

Soldiers

160

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

300

Hull Strength

└ Ship

vik_oll_pheist

Speed

Melee Skill

50

Melee Damage

42

├ Melee Weapon

vik_sword_elite

├ Melee Base Damage

36

├ Armour-piercing Damage

6

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

33

Melee Defence

80

├ Base Defence

50

├ Shield

vik_medium

└ Shield

30

Armour

22

├ Armour

vik_mail

├ Armour Defence

22

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_very_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

54

Abilities

Airig Swordsmen
  • Shield Castle
    "Heads down, lads, things are about to get a little hairy around here!"
    Units cannot move in this formation.

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Encourage[[/col]]
    This unit provides a morale bonus to nearby allies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses