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HomeHome / Total War SAGA: Thrones of Britannia / Jorvik / Units / Thrall Axemen
Thrall Axemen JorvikJorvik Melee Infantry

Thrall Axemen

A man with not much more than his life will fight more fiercely to protect it.

Thralls were the slaves taken by the Nordic peoples as they raided the coastlines of northern Europe. As a result, most were captured from the coast of Britannia or on the Vikings' forays down the Volga River, where the Norsemen became known as ‘Slavs’. The men who captured the thralls were known to the Mediterranean peoples as the ‘Rus’ – whose land eventually became Russia - or the ‘Varangians’, who of course served as unbiased Imperial bodyguards in the Byzantine Empire that succeeded the Eastern Romans.

The lowest of the low in Nordic society, thralls were pressed into fighting and were often poorly-armed and armoured – the idea behind their use being that they would increase a Nordic army’s size until its opponents were overwhelmed by superior numbers, rather than their skill at arms. For some, the one-handed axe would have been the weapon of choice, since swords were costly and axes would have been already widely available as domestic tools. Various adaptations of axes were used in battle, such as the smaller throwing francisca made famous by the Franks, and the slightly larger versions primarily used as part of axe-and-shield war getups. Axes granted a unique form of damage output – although swords were ideal for slashing and stabbing, an axe could hack and chop with relatively less effort, and in the right hands was particularly useful for piercing armour, decapitation, and dismemberment.

Thrall Axemen

Unit Name

Thrall Axemen

Main Unit Key

vik_thrall_axemen

Land Unit Key

vik_thrall_axemen

Naval Unit Key

vik_dreki

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

70

Melee Skill

22

Melee Damage

26

├ Melee Weapon

vik_axe_levy

├ Melee Base Damage

11

├ Armour-piercing Damage

15

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

24

Melee Defence

47

├ Base Defence

22

├ Shield

vik_medium_wood

└ Shield

25

Armour

5

├ Armour

vik_cloth

├ Armour Defence

5

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

Thrall Axemen
  • Shield Castle
    "Heads down, lads, things are about to get a little hairy around here!"
    Units cannot move in this formation.

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Raider[[/col]]
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Melee Specialists Cost 150 Upgrade To Axe Freemen
Garrison Buildings
Thrall Axemen x 1 Long Hall
Long Hall
(vik_great_hall_1)
Level 0
Ship Camp
Ship Camp
(vik_longphort_1)
Level 0
Trading Post
Trading Post
(vik_market_1)
Level 0
Monastic Community
Monastic Community
(vik_monastery_1)
Level 0
Long Hall of the Mountain
Long Hall of the Mountain
(vik_mountain_hall_1)
Level 0
Offa's Hall
Offa's Hall
(vik_offas_hall_1)
Level 0
Rock of Caisil
Rock of Caisil
(vik_rock_caisil_1)
Level 0
Church of St Ciaran
Church of St Ciaran
(vik_st_ciaran_1)
Level 0
Church of St Columbe
Church of St Columbe
(vik_st_columbe_1)
Level 0
Church of St Patraic
Church of St Patraic
(vik_st_patraic_1)
Level 0

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 viking 2 0.15 1 3