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HomeHome / Total War SAGA: Thrones of Britannia / Jorvik / Units / Huskarls
Huskarls JorvikJorvik Melee Infantry

Huskarls

Champion warlords are closely flanked by the worthiest of companions.

Much like the Roman ‘comes’, in the Viking world there emerged a culture of heroic champions flanked by chosen companions. The ‘hirdman’ was the highest rank amongst such warriors, and in later times the rank carried with it a seat on the king’s council, enabling them to advise their rulers on non-military aspects of government. In Old Norse and Old English, the term translates to ‘household man’, originally referring to an armed retinue for a warlord but eventually morphing into ‘housecarl’ or ‘huscarl’, specifically referring to a royal guard. Following the ninth-century Danish settlement of England, huscarls also became an integral part of Anglo-Saxon armies, famously defeating their Norwegian counterparts at Stamford Bridge and protecting King Harold's body to the very last man at Hastings.

Hirdmen and huscarls were undoubtedly warriors of elite status, reflected in their superior weaponry and armour. Perhaps the most emblematic and imposing of all weapons they used was the two-handed broad axe, also known as the Dane Axe. As was the case for many who took axes into battle, it was often chosen for being a readily-available domestic tool, and it is certainly feasible that larger adaptations existed for chopping the bulkiest bits of wood. The shield-less warriors who wielded two-handed battle axes had a specialised place on the battlefield, entering the fray as part of a later wave to strike when enemy defences were down, causing skull-splitting damage to the opposition’s breached battle lines.

Huskarls

Unit Name

Huskarls

Main Unit Key

vik_huskarls

Land Unit Key

vik_huskarls

Naval Unit Key

vik_dreki

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

275

Melee Skill

45

Melee Damage

65

├ Melee Weapon

vik_dane_axe_elite

├ Melee Base Damage

25

├ Armour-piercing Damage

40

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

67

Melee Defence

45

├ Base Defence

45

├ Shield

vik_none

└ Shield

0

Armour

22

├ Armour

vik_mail

├ Armour Defence

22

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_2h_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

50

Abilities

Huskarls
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Encourage[[/col]]
    This unit provides a morale bonus to nearby allies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Raider[[/col]]
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Armoured Defenders Cost 150 Upgrade To Jarl's Huskarls
Required Technology Defensive Masters Cost 150 Upgrade To Mailed Huskarls

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 viking 1 0.05 1 1