Left Panel
menu
HomeHome / Total War SAGA: Thrones of Britannia / Dyflin / Units / Eastmen Wood Kerns
Eastmen Wood Kerns DyflinDyflin Missile Infantry

Eastmen Wood Kerns

The skirmishing practices of ‘outlaws’ can sometimes be beneficial in warfare.

In the centuries following the eighth-century appearance of the first recorded Viking raiders in the Irish Sea, those of the Norse who chose to settle in the region came to be known as the ‘Ostmenn’, or more literally, ‘the men of the east’. This was how the settled Norse-Gaels contrasted themselves from the native Gaels, who they referred to as ‘Vestmen’, unsurprisingly, ‘the men of the west’. Combining local traditions with their own, the Norse-Gaels were culturally distinct from both the Gaels and their Scandinavian forefathers. Their hybridisation of traditions took place against the setting of their coastal defensive strongholds, many of which were the nuclei of the powerful independent kingdoms of later years. Norse-Gaelic powerbases would eventually be established in places like Dublin, Galloway, and Mann, amongst other places.

As with many facets of their culture, the martial traditions of the Norse-Gaels retained both Viking and Gaelic elements. Those who by some sequence of events ended up landless and not tied to a lord – particularly those with an aptitude for fighting – sometimes ended up living as outlaws in the mountains and woods. Such combatants were known as ‘widcairns’ or wood kerns, and were feared and hated by sedentary peoples in equal measure. Using their terrain and knowledge of swift ambush tactics, they were formidable fighters who took what they needed from those unfortunate enough to venture into their woodland territories. They operated under the leadership of fiery spirits among the youthful gentry and former nobility of Ireland, pushed to the edges of society with resentments and bravado that made them Robin Hood figures to their followers.

Eastmen Wood Kerns

Unit Name

Eastmen Wood Kerns

Main Unit Key

est_wood_kerns

Land Unit Key

est_wood_kerns

Naval Unit Key

vik_byrdingr_mis

Soldiers

80

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

70

Missile Damage

37

├ Missile Weapon

vik_jav_levy

├ Projectile

vik_javelin_levy

├ Missile Damage

28

├ Missile Ap Damage

9

└ Base Reload Time

30

Accuracy

41

Range

80

Reload

55

Rate of Fire

4

Ammunition

7

Melee Skill

8

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

23

├ Base Defence

8

├ Shield

vik_small

└ Shield

15

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_mis_med

├ Man Health

100

└ Bonus Hit Points

0

Morale

30

Abilities

No Ability

Attributes

  • [[col:yellow]]Resistant to Fatigue[[/col]]
    Fatigue has less of an effect on this unit.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Snipe[[/col]]
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Masters of Missile Warfare Cost 150 Upgrade From Eastmen Kerns
Faction Availability
Thrones of Britannia