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HomeHome / Total War SAGA: Thrones of Britannia / Dyflin / Custom Battle Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Hearthguard
Melee Infantry / Melee Infantry / (est_hearthguard)
Hearthguard
The most steadfast of companions receive great rewards of wealth and reciprocated loyalty.
100 1000 0 100 45 42 30 75 22 100 50
2
100 Royal Huskarls
Melee Infantry / Melee Infantry / (est_royal_huskarls)
Royal Huskarls
The protectors of royalty adhere to their task with dedication and zeal.
100 1100 0 100 49 65 74 49 32 100 54
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Eastmen Axe Warriors
Melee Infantry / Melee Infantry / (est_axe_warriors)
Eastmen Axe Warriors
The Norse-Gaels are fond of their axes. Very fond.
160 450 450 100 36 32 38 66 15 100 47
4
160 Eastmen Axemen
Melee Infantry / Melee Infantry / (est_axemen)
Eastmen Axemen
The axe, although ungraceful, is undeniably effective.
160 400 400 115 34 32 36 64 15 100 45
5
160 Eastmen Champions
Melee Infantry / Melee Infantry / (est_champions)
Eastmen Champions
Champions stand when all others have fallen, fighting until either victory or death.
160 800 800 225 36 38 24 66 22 100 47
6
160 Eastmen Fighters
Melee Infantry / Melee Infantry / (est_fighters)
Eastmen Fighters
An axe to the throat is a sure way to fell your enemy.
160 300 300 70 22 26 24 47 5 100 26
7
160 Great Axes
Melee Infantry / Melee Infantry / (est_great_axes)
Great Axes
For these vicious axemen, their skull-splitting weapon is an extension of themselves.
160 450 450 140 27 35 42 27 15 100 30
8
160 Eastmen Hirdmen
Melee Infantry / Melee Infantry / (est_hirdmen)
Eastmen Hirdmen
The most heroic stand to the last man. Always.
160 900 900 250 45 42 30 75 22 100 50
9
160 Eastmen Huskarls
Melee Infantry / Melee Infantry / (est_huskarls)
Eastmen Huskarls
Dedication to their households goes beyond that of any fighting man.
160 1000 1000 300 49 65 74 49 22 100 54
10
160 Long Axes
Melee Infantry / Melee Infantry / (est_long_axes)
Long Axes
Against a swing of a two-handed axe, armour is proven to be little defence.
160 400 400 125 22 35 35 22 7 100 26
11
160 Eastmen Mailed Axemen
Melee Infantry / Melee Infantry / (est_mailed_axemen)
Eastmen Mailed Axemen
Heavily armoured with axe in hand, they deal in death. Exclusively.
160 500 500 130 38 32 41 68 22 100 49
12
160 Eastmen Marauders
Melee Infantry / Melee Infantry / (est_marauders)
Eastmen Marauders
Where Norse fury and Gaelic tactics meet, there is much bloodshed.
160 350 350 80 25 26 26 55 7 100 28
13
80 Berserkers
Melee Infantry / Melee Infantry / (est_berserkers)
Berserkers
Age-old beliefs give conviction that defeat can only come through glorious death.
80 900 900 250 60 38 65 90 32 200 60
14
80 Shield Biters
Melee Infantry / Melee Infantry / (est_shield_biters)
Shield Biters
For some, pain is nothing but a delusion of the weak.
80 800 800 225 45 38 48 75 22 100 50
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
80 Eastmen Archers
Missile Infantry / Missile Infantry / (est_archers)
Eastmen Archers
A rain of arrows can lead the enemy into rash decisions.
80 200 200 50 28 150 3 14 7 9 2 7 7 100 26
16
80 Eastmen Hunters
Missile Infantry / Missile Infantry / (est_hunters)
Eastmen Hunters
For the hunter and archer alike, the desired result is the same – a dead target.
80 250 250 60 28 150 4 14 8 9 2 8 7 100 28
17
80 Eastmen Javelinmen
Missile Infantry / Missile Infantry / (est_javelinmen)
Eastmen Javelinmen
Skirmishers perform a useful tactical function, weakening armour to debilitate the enemy.
80 200 200 50 37 80 3 7 8 9 2 23 7 100 28
18
80 Eastmen Kerns
Missile Infantry / Missile Infantry / (est_kerns)
Eastmen Kerns
Martial traditions both Gaelic and Norse combine to create skirmishers of bravado and skill.
80 250 250 60 37 80 4 7 8 9 2 23 7 100 28
19
80 Eastmen Levy Javelinmen
Missile Infantry / Missile Infantry / (est_levy_javelinmen)
Eastmen Levy Javelinmen
Hurling a javelin is no easy task. Hurling it accurately, even less so.
80 150 150 40 37 80 3 7 7 9 2 17 5 100 26
20
80 Eastmen Wood Kerns
Missile Infantry / Missile Infantry / (est_wood_kerns)
Eastmen Wood Kerns
The skirmishing practices of ‘outlaws’ can sometimes be beneficial in warfare.
80 300 300 70 37 80 4 7 8 9 2 23 7 100 30
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
160 Spear Guard
Melee Infantry / Spear Infantry / (est_spear_guard)
Spear Guard
Wielding spears with royal jurisdiction, taking orders from the king himself.
160 850 850 275 48 36 33 78 32 100 54
22
160 Spear Hirdmen
Melee Infantry / Spear Infantry / (est_spear_hirdmen)
Spear Hirdmen
Spear-armed companions are the mainstay of many battlefield veterans.
160 750 750 250 44 36 30 74 22 100 50
23
160 Eastmen Spearband
Melee Infantry / Spear Infantry / (est_spearband)
Eastmen Spearband
These men have sworn to fight, and by the spear they shall!
160 150 150 50 25 28 17 55 7 100 28
24
160 Eastmen Spearmen
Melee Infantry / Spear Infantry / (est_spearmen)
Eastmen Spearmen
Norse spears combined with Gaelic traditions result in an ideal defence against cavalry.
160 200 200 60 26 28 18 56 12 100 30
25
160 Eastmen Warband
Melee Infantry / Spear Infantry / (est_warband)
Eastmen Warband
To master a spear takes time, but one has to start somewhere.
160 100 100 40 22 28 15 47 5 100 26
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
60 Eastmen Horsemen
Cavalry / Melee Cavalry / (est_horsemen)
Eastmen Horsemen
These formidable horsemen certainly put the battlefield, and their enemies, to order.
60 600 600 250 33 32 23 63 15 150 45
27
60 Eastmen Mailed Horsemen
Cavalry / Melee Cavalry / (est_mailed_horsemen)
Eastmen Mailed Horsemen
Hefty war gear and a mounted stature is an indication of a higher-status warrior.
60 700 700 275 38 32 26 68 22 150 49
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
60 Eastmen Raiders
Cavalry / Missile Cavalry / (est_raiders)
Eastmen Raiders
A swift steed and a sharpened spear are all a raider requires.
60 400 400 125 48 80 3 7 8 9 3 38 12 150 28
29
60 Eastmen Scouts
Cavalry / Missile Cavalry / (est_scouts)
Eastmen Scouts
Fast, stealthy and deadly - ideal for scouting duties on the battlefield.
60 300 300 100 48 80 3 7 7 9 3 37 7 150 26
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
40 Catapult
Siege Engine / Field Artillery / (est_catapult)
Catapult
High-maintenance and frequently inaccurate, but incredibly devastating when used successfully.
40 600 600 200 200 350 3 8 9 2 8 5 100 28
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
100 Dreki - Hearthguard
Heavy Ship / Melee Ship / (shp_est_hearthguard)
Dreki - Hearthguard
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The most steadfast of companions receive great rewards of wealth and reciprocated loyalty.

100 1000 0 100 45 42 30 75 22 100 50
32
100 Dreki - Royal Huskarls
Heavy Ship / Melee Ship / (shp_est_royal_huskarls)
Dreki - Royal Huskarls
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The protectors of royalty adhere to their task with dedication and zeal.

100 1100 0 100 49 65 74 49 32 100 54
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
160 Dreki - Eastmen Axe Warriors
Heavy Ship / Melee Ship / (shp_est_axe_warriors)
Dreki - Eastmen Axe Warriors
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The Norse-Gaels are fond of their axes. Very fond.

160 400 400 100 36 32 38 66 15 100 47
34
160 Dreki - Eastmen Axemen
Heavy Ship / Melee Ship / (shp_est_axemen)
Dreki - Eastmen Axemen
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The axe, although ungraceful, is undeniably effective.

160 450 450 115 34 32 36 64 15 100 45
35
160 Dreki - Eastmen Champions
Heavy Ship / Melee Ship / (shp_est_champions)
Dreki - Eastmen Champions
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Champions stand when all others have fallen, fighting until either victory or death.

160 800 800 225 36 38 24 66 22 100 47
36
160 Dreki - Eastmen Fighters
Heavy Ship / Melee Ship / (shp_est_fighters)
Dreki - Eastmen Fighters
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

An axe to the throat is a sure way to fell your enemy.

160 300 300 70 22 26 24 47 5 100 26
37
160 Dreki - Great Axes
Heavy Ship / Melee Ship / (shp_est_great_axes)
Dreki - Great Axes
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

For these vicious axemen, their skull-splitting weapon is an extension of themselves.

160 450 450 140 27 35 42 27 15 100 30
38
160 Dreki - Eastmen Hirdmen
Heavy Ship / Melee Ship / (shp_est_hirdmen)
Dreki - Eastmen Hirdmen
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The most heroic stand to the last man. Always.

160 900 900 250 45 42 30 75 22 100 50
39
160 Dreki - Eastmen Huskarls
Heavy Ship / Melee Ship / (shp_est_huskarls)
Dreki - Eastmen Huskarls
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Dedication to their households goes beyond that of any fighting man.

160 1000 1000 300 49 65 74 49 22 100 54
40
160 Dreki - Long Axes
Heavy Ship / Melee Ship / (shp_est_long_axes)
Dreki - Long Axes
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Against a swing of a two-handed axe, armour is proven to be little defence.

160 400 400 125 22 35 35 22 7 100 26
41
160 Dreki - Eastmen Mailed Axemen
Heavy Ship / Melee Ship / (shp_est_mailed_axemen)
Dreki - Eastmen Mailed Axemen
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Heavily armoured with axe in hand, they deal in death. Exclusively.

160 500 500 130 38 32 41 68 22 100 49
42
160 Dreki - Eastmen Marauders
Heavy Ship / Melee Ship / (shp_est_marauders)
Dreki - Eastmen Marauders
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Where Norse fury and Gaelic tactics meet, there is much bloodshed.

160 350 350 80 25 26 26 55 7 100 28
43
160 Dreki - Spear Guard
Heavy Ship / Melee Ship / (shp_est_spear_guard)
Dreki - Spear Guard
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Wielding spears with royal jurisdiction, taking orders from the king himself.

160 850 850 275 48 36 33 78 32 100 54
44
160 Dreki - Spear Hirdmen
Heavy Ship / Melee Ship / (shp_est_spear_hirdmen)
Dreki - Spear Hirdmen
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Spear-armed companions are the mainstay of many battlefield veterans.

160 750 750 250 44 36 30 74 22 100 50
45
160 Dreki - Eastmen Spearband
Heavy Ship / Melee Ship / (shp_est_spearband)
Dreki - Eastmen Spearband
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

These men have sworn to fight, and by the spear they shall!

160 150 150 50 25 28 17 55 7 100 28
46
160 Dreki - Eastmen Spearmen
Heavy Ship / Melee Ship / (shp_est_spearmen)
Dreki - Eastmen Spearmen
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Norse spears combined with Gaelic traditions result in an ideal defence against cavalry.

160 200 200 60 26 28 18 56 12 100 30
47
160 Dreki - Eastmen Warband
Heavy Ship / Melee Ship / (shp_est_warband)
Dreki - Eastmen Warband
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

To master a spear takes time, but one has to start somewhere.

160 100 100 40 22 28 15 47 5 100 26
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
80 Byrdingr - Eastmen Archers
Light Ship / Missile Ship / (shp_est_archers)
Byrdingr - Eastmen Archers
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

A rain of arrows can lead the enemy into rash decisions.

80 200 200 50 28 150 3 14 7 9 2 7 7 100 26
49
80 Byrdingr - Eastmen Hunters
Light Ship / Missile Ship / (shp_est_hunters)
Byrdingr - Eastmen Hunters
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

For the hunter and archer alike, the desired result is the same – a dead target.

80 250 250 60 28 150 4 14 8 9 2 8 7 100 28
50
80 Byrdingr - Eastmen Javelinmen
Light Ship / Missile Ship / (shp_est_javelinmen)
Byrdingr - Eastmen Javelinmen
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Skirmishers perform a useful tactical function, weakening armour to debilitate the enemy.

80 200 200 50 37 80 3 7 8 9 2 23 7 100 28
51
80 Byrdingr - Eastmen Kerns
Light Ship / Missile Ship / (shp_est_kerns)
Byrdingr - Eastmen Kerns
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Martial traditions both Gaelic and Norse combine to create skirmishers of bravado and skill.

80 250 250 60 37 80 4 7 8 9 2 23 7 100 28
52
80 Byrdingr - Eastmen Levy Javelinmen
Light Ship / Missile Ship / (shp_est_levy_javelinmen)
Byrdingr - Eastmen Levy Javelinmen
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

Hurling a javelin is no easy task. Hurling it accurately, even less so.

80 150 150 40 37 80 3 7 7 9 2 17 5 100 26
53
80 Byrdingr - Eastmen Wood Kerns
Light Ship / Missile Ship / (shp_est_wood_kerns)
Byrdingr - Eastmen Wood Kerns
This transport ship is light and easy to manoeuvre, but almost defenceless if attacked.

The skirmishing practices of ‘outlaws’ can sometimes be beneficial in warfare.

80 300 300 70 37 80 4 7 8 9 2 23 7 100 30