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HomeHome / Total War SAGA: Thrones of Britannia / / Axe Hirdmen
Axe Hirdmen Melee Infantry

Axe Hirdmen

Favoured companions, who have pledged an obligation to kill on the battlefield.

Much like the Roman ‘comes’, in the Viking world there emerged a culture of heroic champions flanked by chosen companions. The ‘hirdman’ was the highest rank amongst such warriors, and in later times the rank carried with it a seat on the king’s council, enabling them to advise their rulers on non-military aspects of government. In Old Norse and Old English, the term translates to ‘household man’, originally referring to an armed retinue for a warlord but eventually morphing into ‘housecarl’ or ‘huscarl’, specifically referring to a royal guard. Following the ninth-century Danish settlement of England, huscarls also became an integral part of Anglo-Saxon armies, famously defeating their Norwegian counterparts at Stamford Bridge and protecting King Harold's body to the very last man at Hastings.

Hirdmen and huscarls were undoubtedly warriors of elite status, reflected in their superior weaponry and armour. For some, the one-handed axe would have been the weapon of choice, since swords were costly and axes would have been already widely available as domestic tools. Various adaptations of axes were used in battle, such as the smaller throwing francisca made famous by the Franks, and the slightly larger versions primarily used as part of axe-and-shield war getups. Axes granted a unique form of damage output – although swords were ideal for slashing and stabbing, an axe could hack and chop with relatively less effort, and in the right hands was particularly useful for piercing armour, decapitation, and dismemberment.

Axe Hirdmen

Unit Name

Axe Hirdmen

Main Unit Key

vik_axe_hirdmen

Land Unit Key

vik_axe_hirdmen

Naval Unit Key

vik_dreki

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

175

Melee Skill

34

Melee Damage

32

├ Melee Weapon

vik_axe

├ Melee Base Damage

13

├ Armour-piercing Damage

19

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

36

Melee Defence

64

├ Base Defence

34

├ Shield

vik_medium

└ Shield

30

Armour

15

├ Armour

vik_leather_helmet

├ Armour Defence

15

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_med

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

Axe Hirdmen
  • Shield Castle
    "Heads down, lads, things are about to get a little hairy around here!"
    Units cannot move in this formation.

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.
  • [[col:yellow]]Raider[[/col]]
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 viking 1 0.1 1 2