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Spear Hirdmen Spear Infantry

Spear Hirdmen

Spear-armed companions are the mainstay of many battlefield veterans.

Much like the Roman ‘comes’, in the Viking world there emerged a culture of heroic champions flanked by chosen companions. The ‘hirdman’ was the highest rank amongst such warriors, and in later times the rank carried with it a seat on the king’s council, enabling them to advise their rulers on non-military aspects of government. In Old Norse and Old English, the term translates to ‘household man’, originally referring to an armed retinue for a warlord but eventually morphing into ‘housecarl’ or ‘huscarl’, specifically referring to a royal guard. Following the ninth-century Danish settlement of England, huscarls also became an integral part of Anglo-Saxon armies, famously defeating their Norwegian counterparts at Stamford Bridge and protecting King Harold's body to the very last man at Hastings.

Hirdmen and huscarls were undoubtedly warriors of elite status, reflected in their superior weaponry and armour. Armed with spears, they were arguably wielding the oldest purpose-built weapon in existence. Given its comparative cheapness and ease of construction, the spear was one of the most commonly used weapons among all classes of fighting men before and throughout medieval times. Its notable advantage was the longer reach it afforded its bearer, enabling effective engagement with a larger or mounted enemy who might otherwise be out of reach. The Viking tendency to emblazon spears with ostentatious decorative carvings indicates that some were primarily used for thrusting rather than throwing, reducing the possibility of losing what were obviously prized weapons.

Spear Hirdmen

Unit Name

Spear Hirdmen

Main Unit Key

est_spear_hirdmen

Land Unit Key

est_spear_hirdmen

Naval Unit Key

vik_dreki

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

250

Melee Skill

44

Melee Damage

36

├ Melee Weapon

vik_spear_elite

├ Melee Base Damage

24

├ Armour-piercing Damage

12

├ Armour Piercing

No

├ Attack Against Cavalry

30

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

74

├ Base Defence

44

├ Shield

vik_medium

└ Shield

30

Armour

22

├ Armour

vik_mail

├ Armour Defence

22

└ Shield Armour

0

Health

100

├ Man Entity

vik_inf_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

50

Abilities

Spear Hirdmen
  • Shield Castle
    "Heads down, lads, things are about to get a little hairy around here!"
    Units cannot move in this formation.

Attributes

  • [[col:yellow]]Expert Charge Defence[[/col]]
    This unit’s melee attack and damage are increased against charging enemies.
  • [[col:yellow]]Disciplined[[/col]]
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • [[col:yellow]]Encourage[[/col]]
    This unit provides a morale bonus to nearby allies.
  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 eastmen 1 0.025 1 1
2 dublin 1 0.025 1 1
3 isles 1 0.025 1 1