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HomeHome / Total War SAGA: Thrones of Britannia / / Eastmen Scouts
Eastmen Scouts Missile Cavalry

Eastmen Scouts

Fast, stealthy and deadly - ideal for scouting duties on the battlefield.

In the centuries following the eighth-century appearance of the first recorded Viking raiders in the Irish Sea, those of the Norse who chose to settle in the region came to be known as the ‘Ostmenn’, or more literally, ‘the men of the east’. This was how the settled Norse-Gaels contrasted themselves from the native Gaels, who they referred to as ‘Vestmen’, unsurprisingly, ‘the men of the west’. Combining local traditions with their own, the Norse-Gaels were culturally distinct from both the Gaels and their Scandinavian forefathers. Their hybridisation of traditions took place against the setting of their coastal defensive strongholds, many of which were the nuclei of the powerful independent kingdoms of later years. Norse-Gaelic powerbases would eventually be established in places like Dublin, Galloway, and Mann, amongst other places.

As with many facets of their culture, the martial traditions of the Norse-Gaels retained both Viking and Gaelic elements. The need for reconnoitrers, primed for quick movement over combat readiness, meant that they sometimes made use of scout horsemen. Light cavalry were ideal for the role, usually consisting of lightly armed and armoured horsemen wielding lances or skirmish weapons, since they were not equipped for close-quarters combat. In many cases, the scout horsemen would be the first and last thing their defeated opponents would encounter – initially, before the battle starts when the scout is surveying them, then later, when the fast-moving cavalry are dispatched to finish off routing enemies.

Eastmen Scouts

Unit Name

Eastmen Scouts

Main Unit Key

est_scouts

Land Unit Key

est_scouts

Naval Unit Key

vik_byrdingr

Soldiers

60

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

100

Missile Damage

48

├ Missile Weapon

vik_jav_cav

├ Projectile

vik_javelin_cavalry

├ Missile Damage

32

├ Missile Ap Damage

16

└ Base Reload Time

30

Accuracy

30

Range

80

Reload

30

Rate of Fire

3

Ammunition

7

Melee Skill

7

Melee Damage

9

├ Melee Weapon

vik_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

3

Melee Defence

37

├ Base Defence

7

├ Shield

vik_medium

└ Shield

30

Armour

7

├ Armour

vik_cloth_helmet

├ Armour Defence

7

└ Shield Armour

0

Health

150

├ Man Entity

vik_inf_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

vik_horse_spear_light

├ Mount Entity

vik_horse_light

└ Mount Health

50

Morale

26

Abilities

Eastmen Scouts
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 eastmen 2 0.15 1 2
2 dublin 2 0.15 1 2
3 isles 2 0.15 1 2