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HomeHome / Total War SAGA: Thrones of Britannia / / Scout Horsemen
Scout Horsemen Melee Cavalry

Scout Horsemen

Scouts are the eyes of an army, ensuring the first strike is as effective as possible.

The Saxons were not only warriors by nature, but also by name. The term ‘Saxon’ was thought to have been used by the Romans to describe the West Germanic tribe from which the Anglo-Saxons descended – the ‘Seaxe’ in Old English, also simply meaning ‘knife’. By extension, Saxon quite literally means ‘warrior with knives’. In the third century, pressure on the Roman Empire's northern frontier due to alarmingly frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the fifth century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, the settled Saxon peoples founded powerful kingdoms there and eventually became known as the Anglo-Saxons.

As the etymology of their name suggests, the Saxons were a people defined by battle and conquest. The need for reconnoitrers, primed for quick movement over combat readiness, meant that they sometimes made use of scout horsemen. Light cavalry were ideal for the role, usually consisting of lightly armed and armoured horsemen wielding lances or skirmish weapons, since they were not equipped for close-quarters combat. In many cases, the scout horsemen would be the first and last thing their defeated opponents would encounter – initially, before the battle starts when the scout is surveying them, then later, when the fast-moving cavalry are dispatched to finish off routing enemies.

Scout Horsemen

Unit Name

Scout Horsemen

Main Unit Key

eng_scout_horsemen

Land Unit Key

eng_scout_horsemen

Naval Unit Key

vik_sae_wylfing

Soldiers

60

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

100

Melee Skill

22

Melee Damage

28

├ Melee Weapon

vik_spear_cav_levy

├ Melee Base Damage

20

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

10

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

15

Melee Defence

52

├ Base Defence

22

├ Shield

vik_medium

└ Shield

30

Armour

12

├ Armour

vik_leather

├ Armour Defence

12

└ Shield Armour

0

Health

150

├ Man Entity

vik_inf_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

vik_horse_spear_light

├ Mount Entity

vik_horse_light

└ Mount Health

50

Morale

26

Abilities

Scout Horsemen
  • Wedge
    "Let's break their line!"

Attributes

  • [[col:yellow]]Hide (forest)[[/col]]
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Pool

Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wessex 2 0.15 1 2
2 mercia 2 0.15 1 2
3 anglo_saxon 2 0.15 1 2