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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Units / Warhounds
Warhounds Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) Melee Infantry

Warhounds

"Good boy, good boy… Aargh! You are NOT a good boy!"

Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. Taught to attack on command, they were starved a little to ensure aggression before being unleashed upon enemy formations as a savage wave. Faced with a pack of foaming, hungry dogs many men naturally broke or faltered, opening gaps in a battle line that could then be exploited by melee troops.

Warhounds

Unit Name

Warhounds

Main Unit Key

cha_sax_warhounds

Land Unit Key

cha_sax_warhounds

Naval Unit Key

cha_longship_transport

Soldiers

40

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

60

Melee Attack

7

Melee Damage

32

├ Melee Weapon

cha_seax

├ Melee Base Damage

20

├ Armour-piercing Damage

12

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

5

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

34

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Warhounds Lv. 0 Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2