Noble Javelinmen
Better armour, better training, better javelins. These men are just… better. By birth.Until very recently, when mechanisation reduced the amount of close-quarters fighting required, skirmishers were used to harass, never giving the enemy pause to regroup and distracting them until melee troops or cavalry could pin them down. In the ancient world, particularly among the 'civilised' states of the Mediterranean, many skirmishers were considered highly skilled, with places such as Crete and the Balearic Islands specialising in producing first class archers, slingers and javelineers. In the north and west of Europe, such weapons were generally thought considered cowardly - only fighting hand-to-hand in melee carried the required amount of honour and glory with it. As antiquity gave way to the Middle Ages, and tribal society subsided to the more hierarchical feudal system, good skirmishers were highly valued once again. Aside from the longbow, the javelin remained their favoured weapon, particularly when fighting from horseback; a rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blinded to an infantry or cavalry charge bearing down upon them.
Unit Name Noble Javelinmen |
Main Unit Key cha_sax_noble_javelinmen |
Land Unit Key cha_sax_noble_javelinmen |
Naval Unit Key cha_longship_transport |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 450 |
Recruitment Cost 420 |
Upkeep Cost 114 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 15 |
Range 80 |
Reload 45 |
Rate of Fire 8 |
Ammunition 5 |
Melee Attack 35 |
14 |
├ Melee Weapon cha_sax |
├ Melee Base Damage 12 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 30 |
40 |
├ Base Defence 35 |
├ Shield cha_archer |
└ Shield Defence 5 |
46 |
├ Armour cha_mail |
├ Armour Defence 46 |
└ Shield Armour 0 |
100 |
├ Man Entity cha_infantry_medium |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 37 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses