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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Units / Noble Javelinmen
Noble Javelinmen Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) Missile Infantry

Noble Javelinmen

Better armour, better training, better javelins. These men are just… better. By birth.

Until very recently, when mechanisation reduced the amount of close-quarters fighting required, skirmishers were used to harass, never giving the enemy pause to regroup and distracting them until melee troops or cavalry could pin them down. In the ancient world, particularly among the 'civilised' states of the Mediterranean, many skirmishers were considered highly skilled, with places such as Crete and the Balearic Islands specialising in producing first class archers, slingers and javelineers. In the north and west of Europe, such weapons were generally thought considered cowardly - only fighting hand-to-hand in melee carried the required amount of honour and glory with it. As antiquity gave way to the Middle Ages, and tribal society subsided to the more hierarchical feudal system, good skirmishers were highly valued once again. Aside from the longbow, the javelin remained their favoured weapon, particularly when fighting from horseback; a rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blinded to an infantry or cavalry charge bearing down upon them.

Noble Javelinmen

Unit Name

Noble Javelinmen

Main Unit Key

cha_sax_noble_javelinmen

Land Unit Key

cha_sax_noble_javelinmen

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

450

Recruitment Cost

420

Upkeep Cost

114

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

15

Range

80

Reload

45

Rate of Fire

8

Ammunition

5

Melee Attack

35

Melee Damage

14

├ Melee Weapon

cha_sax

├ Melee Base Damage

12

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

40

├ Base Defence

35

├ Shield

cha_archer

└ Shield Defence

5

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

37

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Noble Javelinmen Lv. 0 Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2