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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Units / Sae Wylfing - Hearth Marines
Sae Wylfing - Hearth Marines Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) Melee Ship

Sae Wylfing - Hearth Marines

The wolves of the sea come, bringing certain death to their enemies.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Wylfings are mentioned in the Old English epic poem 'Beowulf', as well as in the Poetic Edda and Volsunga of the Norse Sagas. 'Sae wylfling', meaning 'sea wolf cub', are ships named after the proud, mighty warriors who sailed to war with the Norse hero Helgi Hundingsbane. In 1939, the remains of several longships were discovered in Sutton Hoo, East Anglia, as part of the largest intact Anglo-Saxon burial haul found in the United Kingdom. Although their hulls were all worn away, rivets and markings allowed for replicas to be constructed, including what archaeologists believe is an example of a sae wylfing. From the reconstructions we can tell that these ships were fast, with a mast for sailing with the wind, banks of oars for speedy travel with and against it, and a rudder for increased manoeuvrability.

(Hearth Marines)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Sae Wylfing - Hearth Marines

Unit Name

Sae Wylfing - Hearth Marines

Main Unit Key

cha_sax_dragonship_hearth_marines

Land Unit Key

cha_sax_hearth_marines

Naval Unit Key

cha_sae_wylfing

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

100

Hull Strength

2000

└ Ship

att_shp_heavy_longship_melee

Speed

6

Melee Attack

46

Melee Damage

50

├ Melee Weapon

cha_spatha_heavy

├ Melee Base Damage

46

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

73

├ Base Defence

48

├ Shield

cha_round

└ Shield Defence

25

Armour

60

├ Armour

cha_mail_heavy

├ Armour Defence

60

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

54

Abilities

Hearth Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses