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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Units / Lombard Clubmen
Lombard Clubmen Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Melee Infantry

Lombard Clubmen

"The club is not elegant nor refined, but it's effective and by GOD it's fun!"

The club is arguably one of the most simple yet effective weapons in history, cave paintings dating its use to at least 6000BC, with variants (batons, truncheons, nightsticks, etc.) still in common usage today. Although primitive, clubs are undeniably effective, as few can deny the potency of blunt-force trauma to the head. Although essentially little more than crude, heavy lumps of wood, their design became more nuanced as the Middle Ages wore on, as warriors grafted strips of metal and spikes onto their weapons to amplify the 'smashing' and 'crunching' for which a club is so effective. As a result, new forms such as the mace, flail and morning star eventually came into being, covered in spikes to pierce armour and rupture bodily organs.

Lombard Clubmen

Unit Name

Lombard Clubmen

Main Unit Key

cha_lom_clubmen

Land Unit Key

cha_lom_clubmen

Naval Unit Key

cha_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

120

Melee Attack

46

Melee Damage

20

├ Melee Weapon

cha_club

├ Melee Base Damage

19

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

12

Charge Bonus

15

Melee Defence

45

├ Base Defence

20

├ Shield

cha_round

└ Shield Defence

25

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

38

Abilities

Lombard Clubmen
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Call on Vassals Cost 100 Upgrade From Lombard Levy