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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Units / Artillery Dromon - Lombard Artillery Crew
Artillery Dromon - Lombard Artillery Crew Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Artillery Ship

Artillery Dromon - Lombard Artillery Crew

Artillery dromon can kill from afar better than most, but will suffer heavy losses if boarded.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Lombard Artillery Crew)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Artillery Dromon - Lombard Artillery Crew

Unit Name

Artillery Dromon - Lombard Artillery Crew

Main Unit Key

cha_lom_artillery_dromon

Land Unit Key

cha_lom_artillery_crew

Naval Unit Key

cha_artillery_dromon

Soldiers

64

Category

Medium Ship

Class

Artillery Ship

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

210

Hull Strength

1400

└ Ship

att_shp_dromon_artillery

Speed

5

Missile Damage

500

├ Engine

att_shp_onager

├ Missile Weapon

att_shp_onager

├ Projectile

att_shp_rock_flaming

├ Missile Damage

250

├ Missile Ap Damage

250

└ Base Reload Time

51

Accuracy

0

Range

500

Reload

15

Rate of Fire

1

Ammunition

11

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

34

Abilities

Lombard Artillery Crew
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Barrage
    Loose projectiles more frequently for an extended period of time.

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Artillery Dromon - Lombard Artillery Crew Lv. 0 Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Garrison Buildings
Artillery Dromon - Lombard Artillery Crew x 1 Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2